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Council of Elrond • View topic - Solo Scenarios for Middle-Earth
Page 1 of 1

Solo Scenarios for Middle-Earth

PostPosted: Sat Feb 25, 2017 2:32 pm
by darkyeoman
I have created a website where I give details about the scenarios I have created (and played) for single player games of Middle-Earth:



I also detail there , which are mostly the official solo rules, but with some minor changes (like having only 1 Wizard in your deck).

I will keep the site updated, and add any new scenarios I have developed. Feedback is always appreciated!

This is my first post on this forum, but I've been lurking and learning a lot for several months now, since I first began playing Middle-Earth (both solo and multiplayer).

Re: Solo Scenarios for Middle-Earth

PostPosted: Sat Feb 25, 2017 3:44 pm
by kober
Welcome to the forum!

I haven't tried any of the scenarios yet, but they do look interesting and their descriptions are great read themselves. Keep up the good work!

One thing that I would recommend is linking each of the scenarios to a new thread on this forum - it would allow to quickly spot updates to your website, and also make commenting (here) easier.

Re: Solo Scenarios for Middle-Earth

PostPosted: Sat Feb 25, 2017 6:32 pm
by gollum51
Nice piece of work. I must find time to try your scenarios.

One comment on your RotK scenario. Muster has been errated and is no longer automatic (+5 instead). You might therefore decide to allow it.

Re: Solo Scenarios for Middle-Earth

PostPosted: Sun Feb 26, 2017 5:56 pm
by darkyeoman

Re: Solo Scenarios for Middle-Earth

PostPosted: Sun Feb 26, 2017 6:03 pm
by darkyeoman

Re: Solo Scenarios for Middle-Earth

PostPosted: Sat Mar 18, 2017 1:36 pm
by darkyeoman
I've recently posted a new scenario: , which is based around the palantíri.

Re: Solo Scenarios for Middle-Earth

PostPosted: Tue Mar 28, 2017 8:09 pm
by darkyeoman
I've just posted a new scenario, , which takes place in the lands of Sauron's allies, after his defeat.

Re: Solo Scenarios for Middle-Earth

PostPosted: Wed Apr 05, 2017 5:06 pm
by wolframius
Hi, darkyeoman. I'm really enjoying your scenarios, but I didn't undertsand a detail in your solo rules. When you draw new cards from the Resource deck? As in the normal rules depending on the value on the site card? Do you apply the rule at the end of the turn that you can discard a card and draw a new one? Thanks for your effort!

Re: Solo Scenarios for Middle-Earth

PostPosted: Wed Apr 05, 2017 5:45 pm
by Kjeld
I've been building a deck to try out the Coasts of Middle-earth scenario, and I had two questions:

First, did you intentionally omit Lossadan Camp and the Lossoth faction? Seems to me those belong in the mix!

Second, Emerald of the Mariner is a greater hoard item, and so is not normally playable (ironically) in your scenario. Isle of the Ulond is the only site with a hoard, but you can only play minor or major items there. I would personally just add a scenario-specific rule that says you can play Emerald of the Mariner at Isle of the Ulond, for thematic purposes.

Also, a general thought: Since the MP count doesn't matter for most of your scenarios, it might be interesting to give some sort of alternative bonus for defeating a creature hazard (as opposed to canceling the attack). The player could draw a number of resource cards equal to the MP value of the creature hazard, for example, or you could allow hero characters to take trophies similar to how minions work (though probably not for Man attacks).

Re: Solo Scenarios for Middle-Earth

PostPosted: Wed Apr 05, 2017 6:12 pm
by Vastor Peredhil
or you just use DC mission cards for these ;)

Re: Solo Scenarios for Middle-Earth

PostPosted: Thu Apr 06, 2017 11:15 am
by darkyeoman

Re: Solo Scenarios for Middle-Earth

PostPosted: Thu Apr 06, 2017 11:32 am
by darkyeoman

Re: Solo Scenarios for Middle-Earth

PostPosted: Thu Apr 06, 2017 10:44 pm
by darkyeoman
I've recently posted a new scenario, , about Radagast's attempt to gain more information about the Nazgul and Sauron's plans from the animals of Mirkwood. This scenario plays somewhat differently from standard Middle-Earth games, because Radagast is (pretty much) your only character. I used a lot of cards from The White Hand, including Radagast-specific stage resources.

Re: Solo Scenarios for Middle-Earth

PostPosted: Thu Apr 06, 2017 10:45 pm
by darkyeoman

Re: Solo Scenarios for Middle-Earth

PostPosted: Sat Apr 08, 2017 6:20 pm
by Kjeld
To simplify the win conditions for the Coasts of Middle Earth, you could incorporate Rebuild the Town. All of the non-faction sites are Ruins and Lairs, so Rebuild the Town would simply replace the requirement to defeat the AA. To win, you have to have some combination of factions and Rebuild the Town cards in play that add up to 6. It would be easier because AAs don't have to be defeated, but harder because you'd (a) have to have a Rebuild the Town in hand when you go to a R&L, and (b) have to leave a character behind with Rebuild the Town to make sure it stays in play (and you'd be vulnerable to Slayers, etc.).

Also, with your latest Radagast scenario in mind, you could include the stage resource Realm of Narya from the Firstborn DC expansion to let Cirdan play Narya for this scenario.