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Council of Elrond • View topic - Potential Carambor Fix

Potential Carambor Fix

Moderator: Thorsten the Traveller

Potential Carambor Fix

Postby Bandobras Took » Fri Mar 18, 2011 8:51 pm

Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Potential Carambor Fix

Postby Ringbearer » Fri Mar 18, 2011 11:35 pm

Or give him mind 7. Problem solved without difficult errata :)
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Re: Potential Carambor Fix

Postby Bandobras Took » Sat Mar 19, 2011 12:16 am

Except that bars him from FW use at all, and he'll be costing an extra influence for the alignment that couldn't abuse him in the first place.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

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Re: Potential Carambor Fix

Postby Sauron » Mon Mar 21, 2011 1:52 pm

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Re: Potential Carambor Fix

Postby i gwanunig » Mon Mar 21, 2011 3:16 pm

because ...

It is still annoying to play against such deck. I tried it once for myself - but I didn´t feel satisfied because I like to play with/against my opponent and not for myself.

But thats only my personal feeling,

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Re: Potential Carambor Fix

Postby Sauron » Mon Mar 21, 2011 3:49 pm

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Re: Potential Carambor Fix

Postby Bandobras Took » Mon Mar 21, 2011 8:12 pm

No, squatting and even haven-squatting are necessary to make moving safer. Right now, people have to give consideration to squatters when considering their hazard portions, which edges out hazards that would otherwise go to nail moving companies.

I suggested this because I don't think it was ICE's intent to allow infinite movement to exhaust, and this combined with potentially negative play experience falls within the domain of "ameliorating the play environment." At the same time, I don't want to see Carambor removed from FW service or made too expensive mind-wise for RWs, as this makes for more limited play. Thus, my suggesting doesn't even necessarily remove the possibility of Carambor -- just makes it a bit harder.

By contrast, it was ICE's intent to make squatting decks viable and competitive, else they would never have made cards such as Hiding or Hide in Dark Places, both meant to aid squatters, nor would they have made the FW alignment, which derives a great deal of its strength from the ability to get MPs at havens, and even tapped havens.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Potential Carambor Fix

Postby Sauron » Mon Mar 21, 2011 9:35 pm

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Re: Potential Carambor Fix

Postby Bandobras Took » Mon Mar 21, 2011 10:37 pm

I accidentally edited Sauron's post instead of replying to it. Mea culpa. :oops: :oops: :oops: :oops: (Goes and hides in a corner.)
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Re: Potential Carambor Fix

Postby Sauron » Mon Mar 21, 2011 11:57 pm

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Re: Potential Carambor Fix

Postby Sauron » Mon Mar 21, 2011 11:59 pm

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Re: Potential Carambor Fix

Postby Thorsten the Traveller » Fri Mar 25, 2011 12:45 pm

Seems to me metagame takes care of Carambor for the moment. If he should become too dominant rather than a nuisance, then we act.
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Re: Potential Carambor Fix

Postby Jose-san » Fri Mar 25, 2011 1:11 pm

I think it's good for the meta-game that the Carambor deck exists.
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Re: Potential Carambor Fix

Postby Bandobras Took » Mon Mar 28, 2011 5:30 pm

Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Potential Carambor Fix

Postby Jose-san » Mon Mar 28, 2011 6:12 pm

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