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Council of Elrond • View topic - Potential Carambor Fix

Potential Carambor Fix

Moderator: Thorsten the Traveller

Re: Potential Carambor Fix

Postby Vastor Peredhil » Tue Mar 29, 2011 8:43 am

Honetly, Carambor is basically the only "real trick deck" within the top tier decks, and it is the only deck, which does not offer an opponent "any turn or just 1 turn" at all (if done correctly), so it is beyond any other top tier decks.

An oppponent might be bored to death by Mordor Shuffle or Black(Purple) Hills or Wolfiegast, but at least they get 1-4 turn to prove their own skills on the resource part (or lack there of)

Caramber FW Shortrest does not allow opponent any way to deal with unless the hazards are able to deal with it, but it needs preparation and we have to keep people in the game "not frustrate the fuck out of them" with this deck.

Top tier games are not my type, but allow for a fix that needs one, or we have less players for these top events

yours Nicolai
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Re: Potential Carambor Fix

Postby miguel » Tue Mar 29, 2011 9:08 am

My biggest beef with the Carambor-machine is that it totally screws one alignment, Hero. There really isn't anything a hero player can do, short of packing 3x Ire and 3x Blind straight in the deck and hoping for the best... The smartest thing a player can do when suspecting the Carambor-machine will be present, is to not play Hero! And that's really bad...

I know the Carambor-machine extremely well, and feel the best way to deal with it is simply banning Carambor from FW-decks. The proposed errata might hinder 'normal' Carambor decks that are still quite cheezy, but does very little to the machine (moving from haven to haven in Arthedain). No errata necessary, just ban the sucker. [-me_ccc-]
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Re: Potential Carambor Fix

Postby Bandobras Took » Tue Mar 29, 2011 1:30 pm

That's a good point; it's no more than Kill All or the Windlord Found Me being unusable by FWs.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Potential Carambor Fix

Postby marcos » Wed Mar 30, 2011 8:26 pm

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Re: Potential Carambor Fix

Postby marcos » Wed Mar 30, 2011 8:34 pm

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Re: Potential Carambor Fix

Postby miguel » Wed Mar 30, 2011 8:46 pm

Works for me! :D
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Re: Potential Carambor Fix

Postby Bandobras Took » Mon Apr 04, 2011 12:48 pm

I like it.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Potential Carambor Fix

Postby Vastor Peredhil » Mon Apr 04, 2011 1:08 pm

Ok, do it that way then ;)

once a turn could still be useful enough in most decks
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Re: Potential Carambor Fix

Postby Jose-san » Tue Apr 05, 2011 8:00 am

Too restrictive to my taste. Maybe I don't understand the Carambor machine fully. Why not issue errata for Here Is a Snake!instead, so it only lasts until the end of the current M-H phase?
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Re: Potential Carambor Fix

Postby Bandobras Took » Tue Apr 05, 2011 12:33 pm

Because then we would also have to fix Spying Out the Land. By fixing Carambor, it's only one card, not two.
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Re: Potential Carambor Fix

Postby marcos » Tue Apr 05, 2011 12:43 pm

Besides that, the combo can also work with elf path, stealth, sneakin, spying out the land, ford, etc...
We can't/shouldn't errata all those :)
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Re: Potential Carambor Fix

Postby miguel » Wed Apr 06, 2011 1:25 pm

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