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Council of Elrond • View topic - On the Balrog 2-Mind rule and the Real Culprit

On the Balrog 2-Mind rule and the Real Culprit

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Thorsten the Traveller » Sun Mar 06, 2011 6:24 pm

Stone-age did not end because man ran out of rocks.
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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Sauron » Sun Mar 06, 2011 10:57 pm

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Bandobras Took » Mon Mar 07, 2011 1:46 pm

Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Sauron » Mon Mar 07, 2011 2:50 pm

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Bandobras Took » Mon Mar 07, 2011 10:08 pm

What's your take on ICE's ruling on the Palantir of Orthanc's MPs for FWs? Justifiable by the rules? Was FW Saruman too powerful otherwise?
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Thorsten the Traveller » Mon Mar 07, 2011 10:46 pm

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby marcos » Mon Mar 07, 2011 10:57 pm

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Sauron » Tue Mar 08, 2011 1:17 am

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby thorondor » Tue Mar 08, 2011 7:36 am

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby miguel » Tue Mar 08, 2011 9:05 am

I would just like to add one thing at this point. With the 2-mind rule you can still send a lone orc (with high body) to the Under-leas, face the auto-attacks and then play a tiny orc with WHCtK from sideboard and get the 4MP Axe.

This thread is trying to address two things:
(i) WHCtK with characters from sideboard in a cheezy way
(ii) Playing characters for points from the sideboard

While the matters are related, I fear they are not related enough to be discussed in the same thread. My proposal deals with (i), the 2-mind rule with (ii). Perhaps this discussion should be split for clarity?
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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Thorsten the Traveller » Tue Mar 08, 2011 11:55 am

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Shapeshifter » Sat Mar 12, 2011 11:17 pm

I had a long discussion about this with Mario. It made me think a lot. Now I think that Balrog is not owerpowered because of the ability to play MP-characters from sb with WHKTC. It's just about the player's experience with playing against Balrog. Ok, WHKTC from sideboard is very strong as well as Dark Tryst for example. But compared to hero (look at Longbottom Leaf, lots of easy high MP cards) it's not that good.

Probably I would vote for a playtesting phase with the proposed erratum, though. However I don't think any such erratum is really needed. It's all just about experience... A good hero deck may always win against Balrog. It depends on the players experience. Those who win with Balrog-cheese will probably win with a good hero or fallen deck as well.

Just my 2 cents.
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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby marcos » Sat Mar 12, 2011 11:46 pm

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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Thorsten the Traveller » Sun Mar 13, 2011 12:18 pm

Sure, that's why all the experienced players choose from the same 3 types of decks, including Balrog....

A real SWOT analysis doesn't rely on a player's experience of course. Otherwise an Akhorahil Malady deck might as well come out on top.
Experience also equates to a high degree to knowledge of the meta-game.
But share some more of your insights please, other than Longbottom Leaf is good (a squatting Balrog can easily use Ancient Secrets, also good because versatile). If that talk was so long, surely there must be more to say.

Balrog has no high mp items, you mean, nothing like Ancient Black-Axe or Aiglos?
Well, in general minion has less high mp cards, so lets just dismiss all minion alignments?
But Balrog does have an easy 3 mp faction, 2 mp ally, and a 3 MP burn card which because of its versatility can mean a 5-6 mp difference (or more if you double factions). Or perhaps you prefer Dreams of Lore to Maker's Map?

As said so often, the game is currently about speed, playing characters (and MP's) from sb with ease allows great speed. If you think this is what the game should remain about, then so be it, let's all play Radagast, Short Rest, Mordor Shuffle decks and Balrog. Lets keep the tournament scene stay the same since 2000, what does it matter? It's their party.

But don't mistake the meta-game for an inherent strength analysis...
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Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Logain » Mon Mar 04, 2013 10:11 am

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