[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4772: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4774: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4775: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4776: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
Council of Elrond • View topic - On the Balrog 2-Mind rule and the Real Culprit

On the Balrog 2-Mind rule and the Real Culprit

Moderator: Thorsten the Traveller

On the Balrog 2-Mind rule and the Real Culprit

Postby Bandobras Took » Fri Aug 13, 2010 11:07 pm

Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
User avatar
Bandobras Took
Non-voting member
 
Posts: 2309
Joined: Wed Jan 31, 2007 2:30 pm

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby marcos » Sat Aug 14, 2010 12:25 am

User avatar
marcos
 
Posts: 2010
Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Bandobras Took » Sat Aug 14, 2010 1:18 am

Right. My bad. Nevertheless, the increased ability to play characters is in contrast to the limited amount of character selection the Balrog has.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
User avatar
Bandobras Took
Non-voting member
 
Posts: 2309
Joined: Wed Jan 31, 2007 2:30 pm

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Thorsten the Traveller » Sat Aug 14, 2010 9:56 am

Hmm, don't agree.

First, the percentage of Balrog-Balrog matchups is too low to direct the focus on that.

Second, as Marcos points out, there are good non-unique chars, and moreover as overt minion you are in general less likely to bounce. It just limits the deckbuilding to have no interchangeable chars with skills. (play Dreamcards people!)

Third, it's about how the Balrog is overpowered vis-a-vis other types of decks. If you play a super Ancient Deephold Challenge the Power deck, perhaps you are in dire need of Hill Trolls from the sideboard. But in the regular decks playing MP characters from sb just means too much speed. Especially combined with Great Shadow. Speed IS the problem. Not just in carddraw and MP gathering, but also in timing/cardmanagement. Playing chars from sb is already HUGE.

Fourth, opponent playing Black Rain against you is screwed :wink:

Nevertheless, Great Shadow is also a real culprit.

btw. would you then disallow WhCtK for Balrog? I'd like to hear your suggestion.
Stone-age did not end because man ran out of rocks.
User avatar
Thorsten the Traveller
Chairman
 
Posts: 1499
Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby marcos » Sat Aug 14, 2010 12:00 pm

i think his idea is not disallowing WHCtK, but not allowing to take characters with WHCtK from sb.
User avatar
marcos
 
Posts: 2010
Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Bandobras Took » Sat Aug 14, 2010 12:25 pm

I would disallow WHCtK (and Chance Meeting) except during the organization phase. It's already justifiable to do that by rule, and would force people to be a little more "honest" (for lack of a better term) in facing automatic attacks, no matter which alignment they're playing.

If character play is limited to the Organization phase, I'll find Radagast's "ally from the discard" play to be more powerful than the Balrog's two-character play.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
User avatar
Bandobras Took
Non-voting member
 
Posts: 2309
Joined: Wed Jan 31, 2007 2:30 pm

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Thorsten the Traveller » Sat Aug 14, 2010 5:16 pm

now that would be some game changing ruling.
I personally like it.
or rather just forbid it for the site phase? Dropping a char in end-of-turn is still good for cardflow and doesn't really affect play.

ps. about honesty, one might reason that by facing the automatic you have kinda expelled or destroyed the danger at a site (if only temporarily), so that a wanderer might walk in easily. But indeed it has always been annoying, the Courtesy Lessened of Late deals with it.
Stone-age did not end because man ran out of rocks.
User avatar
Thorsten the Traveller
Chairman
 
Posts: 1499
Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby marcos » Sat Aug 14, 2010 5:22 pm

im not against WHCtK or ACM played at any moment, but if all agrees that something has to be done against this 2 cards, i like thorsten's idea better
User avatar
marcos
 
Posts: 2010
Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby thorondor » Sat Aug 14, 2010 8:00 pm

sorry guys, i dont like most of this ;-)
for me it looks like you are trying to nerf a powerful card. of course both are powerful, but defintately not broken. i rarely see a deck that uses 3 copies of either WHCTK or ACM, while i rarely see a deck that for example does not use 3x Dark Tryst (this card is imo just stupid good).
theme? bah, there are by far worse cases, and eric already has shown, that you can explain, why the card is played as it is right now.
containing a mistake or some flaw ICE couldnt correct any longer? definately not ACM, cause that cards is around for such a long time and has always been played that way. maybe the intention of WHCTK should have benn to play the char under DI (like ACM), but even here i am not sure.
so for me there is no reason to change anything with these cards.
WITH ONE EXCEPTION:
i dont think that WHCTK was meant to bring chars from the SB. for me it always felt wron gto play it that way. disallowing this would be fine for me.
thorondor
Vice-chair
 
Posts: 598
Joined: Tue Apr 18, 2006 6:53 pm
Location: salzburg, austria

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Shapeshifter » Sat Aug 14, 2010 10:25 pm

I totally agree with Wolfgang here.

Moreover I also think that it's not overpowered to bring in 3-minders from sb as a Balrog player. The problem lies solely with WHCtK - that's just too good (I can live with the way it is played, though!).
User avatar
Shapeshifter
Council Member
 
Posts: 398
Joined: Sat Feb 03, 2007 4:16 pm
Location: Germany

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Bandobras Took » Sat Aug 14, 2010 11:26 pm

The synthesis of the highly questionable legality with strong-to-the-point-of-overpowered is my fundamental objection to Chance Meeting/We Have Come To Kill. I've already outlined my objections based on the rules in other threads.

If we don't want to change chance meeting/we have come to kill, may I suggest rewriting the rules about cards playable on auto-attacks so that you can play resources with the phrase "playable on an attack" or "playable on a company facing an attack"? This has the manifest advantages of opening up more options for players and being less confusing for new players (they won't have to be told their strike assignment cards can't be played).

Right now, I still see We Have Come To Kill and Chance Meeting as the most efficient way of getting around auto-attacks to play the MPs your were planning to. You can freely tap all characters in your company without worry rather than struggling to keep a character untapped to play that item/ally/faction.

@Thorondor:
I do not object to Dark Tryst because its use in the game is also its intended use -- Crazy Good draw. Radagast and Short Rest also provide crazy good draw, as can Uvatha with a little work. I'm not sure how many Chance Meetings/WKCtKs I see when I play, but what I do see is the effect they have on play. It's more than a little irritating to pull out a combo to tap a party, breathe a sigh of relief, and then see them proceed to get 6 MPs in the site phase anyway because of Chance Meeting, which was meant merely to help character play be less restricted by site.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
User avatar
Bandobras Took
Non-voting member
 
Posts: 2309
Joined: Wed Jan 31, 2007 2:30 pm

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Thorsten the Traveller » Sun Aug 15, 2010 12:09 am

Not having to draw 6 Hill Trolls/Orc Trackers is the equivalent of 3x Dark Tryst. In addition you have a cardmanagement advantage of not drawing them in your own m/h phase and being stuck with them. Playing chars from sb is HUGE, I reiterate.

I'm not saying I'd be in favour of errataing WHCtK, but Ben's analysis is correct. Single cards are rarely broken (Great Shadow?). The analysis of balancing the whole shebang is not that easy. But with WHCtK and ACM there is a certain negative game experience involved, imo. And yes I've seen and played plenty decks using those cards 3x. Why wouldnt you? They also increase the speed of play.

nb. For FW/Lords WHCtK is even better, as more cool stuff is playable at [-me_sh-] than for minions at [-me_bh-], and you get tapped out more at such sites. For DC games we've often discussed disallowing it.
Stone-age did not end because man ran out of rocks.
User avatar
Thorsten the Traveller
Chairman
 
Posts: 1499
Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby marcos » Sun Aug 15, 2010 12:51 am

in my opinion the problem of this is that balrog can play chars from sb. Otherwise, WHCtK and ACM are cards that you have to hold in your hand until you draw the character, or viceversa. I wonder how does that help card flowing? And why having to hold cards in your hand and not being able to just play them to cycle is so freakin overpowered? (yes, i was being a little sarcastic on that last question :) )
User avatar
marcos
 
Posts: 2010
Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby thorondor » Sun Aug 15, 2010 8:10 am

i have never played 3 WHCTK or ACM in a deck so far iirc (i dont play balrog seriously). why? because imo it causes very bad cardflow. its a 3-card combo on the hand till the site phase. also, you have to put several characters into the deck. i hate to play with more cards in the deck than necessary. and how many characters can be brought into play with these 2 cards? i bet its not 3, cause there is still GI and DI. (to all of this balrog with its direct access to the SB is an exception of course).
now there are several ways to counter WHCTK and ACM. the easiest is river (you should have more love for this card now, ben ;-) in certain cases cards like lost to free domains. DI/GI disrupt like so you have come back.

again, i think these 2 cards are strong but not overpowered. the only problem is with balrog.
thorondor
Vice-chair
 
Posts: 598
Joined: Tue Apr 18, 2006 6:53 pm
Location: salzburg, austria

Re: On the Balrog 2-Mind rule and the Real Culprit

Postby Thorsten the Traveller » Sun Aug 15, 2010 10:09 am

3 card combo? It's a two card combo, but more importantly, it's not card specific, any character will normally do, you just need some site planning. 3x WHCtK and 5x Char means you got a very easy combo.
Cardflow is everything, being stuck with a char for a whole turn or more is already detrimental (you were being sarcastic or ironic Marcos? :wink: ). Moreover if you do it after m/h phase you have an extra benefit to carddraw usually. Moreover, if opponent flips Heedless you can still play stuff, minions often need to play multiple stuff at sites to get the same amount of MP's (certainly Balrog), so more cardflow.

How can you not add 5 characters to your deck? (even as Balrog I'd add a few Orc-captains or whatnot). Characters are valuable MP's.
Only squatter decks don't benefit really from these cards (or lucky people depending on lucky draws).

Well define overpowered. I don't think that is the issue here.
Stone-age did not end because man ran out of rocks.
User avatar
Thorsten the Traveller
Chairman
 
Posts: 1499
Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

Next

Return to CoE Rules & Errata

Who is online

Users browsing this forum: No registered users and 1 guest

cron