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Council of Elrond • View topic - ICE-Era Rulings and Conservatives

ICE-Era Rulings and Conservatives

Moderator: Thorsten the Traveller

Re: ICE-Era Rulings and Conservatives

Postby Bandobras Took » Fri Aug 13, 2010 1:23 pm

Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: ICE-Era Rulings and Conservatives

Postby marcos » Fri Aug 13, 2010 1:44 pm

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Re: ICE-Era Rulings and Conservatives

Postby Bandobras Took » Fri Aug 13, 2010 4:24 pm

Thank goodness. :)
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: ICE-Era Rulings and Conservatives

Postby Bandobras Took » Fri Aug 13, 2010 4:36 pm

By the way, I'd just like to silence the whole egregious "The rules and cards work just fine as they are" by presenting a list of cards that don't work.

River: It's impossible to tap a Ranger for this card.
Far Sight: Fizzles itself.
Traitor: Never creates an attack.
Bane of the Ithil Stone: Can't cancel anything before the effect it's supposed to cancel resolves.
Anduril: Fizzles itself.
Dreams of Lore: Fizzles itself.
Test of Form: Cannot be canceled by Blind to the West, as playing the card is an active condition of the ring testing action.
Test of Lore: Ditto.
Wizard's Test: Ditto.
Ringlore: Ditto. (By the way, I'm going to start enforcing these in games I play.)
Sacrifice of Form: Fizzles itself under current rulings.
Wizard's Laughter: May not cancel agent influence attempts.
Quiet Lands: First use is impossible.
Fell Winter: Turns Free-Domains to Wildernesses
Morgul-Night: Turns Wildernesses to Dark-domains

Dragon-Lore: Fizzles itself.
Not at Home: Second use is impossible.

Vanguard of Might: Allows you to steal your opponent's Balrog.

More when I have more time, or perhaps when somebody establishes some sort of rules-and-text based counterargument.

Also, those who believe that the rules and cards are fine as they are have absolutely no problem with being unable to play Cracks of Doom and Gollum's Fate if the One Ring was not moved to Mount Doom.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: ICE-Era Rulings and Conservatives

Postby thorondor » Fri Aug 13, 2010 8:10 pm

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Re: ICE-Era Rulings and Conservatives

Postby Bandobras Took » Fri Aug 13, 2010 10:24 pm

Or my personal favorite:

On A's Turn --
A: I play Helm of Her Secrecy and have Eowyn face the Nazgul auto-attack!
B: You can't. The rules clearly state that you can only play cards that cancel the attack, cancel a strike, or would be otherwise playable during the strike sequence. ICE clearly wanted you to deal with automatic attacks, not take cheap shortcuts around them.

On B's Turn --
A: Well, you're all wounded after that automatic attack. I guess turnabout's fair play, huh?
B: I play We Have Come To Kill and pick up 6 MPs this turn. This is because the METW Player's Guide clearly shows that ICE wanted people to take cheap shortcuts around auto-attacks. :roll:

If that exchange won't alienate a new player, I don't know what will.
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You probably aren't playing Fallen Wizards .
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Re: ICE-Era Rulings and Conservatives

Postby Bruce » Sat Aug 14, 2010 7:46 am

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Re: ICE-Era Rulings and Conservatives

Postby Thorsten the Traveller » Sat Aug 14, 2010 10:32 am

Stone-age did not end because man ran out of rocks.
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Re: ICE-Era Rulings and Conservatives

Postby marcos » Sat Aug 14, 2010 12:18 pm

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Re: ICE-Era Rulings and Conservatives

Postby Bandobras Took » Sat Aug 14, 2010 12:32 pm

Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: ICE-Era Rulings and Conservatives

Postby Thorsten the Traveller » Sat Aug 14, 2010 5:24 pm

@Marcos. Because people experience something as real when they can see it, smell it, taste it...well I wouldn't eat precious cards, but it's been done. :wink:
When it's only an online project people will think more of it as a fancy.
We have RL DC tourney's, but the hassle printing/glueing cards will prevent people from joining in big numbers. I can tell you, it's a lot of work.
We could issue DC cards for the pussy game and not change any rules, you can play a normal game with mefb cards on gccg of course, but it will mean some texts have no/less meaning.
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Re: ICE-Era Rulings and Conservatives

Postby marcos » Sat Aug 14, 2010 5:30 pm

ok, got your point, but it is a hard work when just 2 people does it (you and nico), but if it is approved for normal play it is up to everyone to have a deck with a wide range of cards. If your opponent is lazy and you are not its his fault :lol:
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Re: ICE-Era Rulings and Conservatives

Postby Thorsten the Traveller » Sat Aug 14, 2010 5:34 pm

Still you can do about 10 cards per hour (all included), so creating a brand new dc deck will cost you at least 3 hours. Not to mention printing individually is actually way more expensive than manufacturing large scale, of course. Only the real fans take that effort.
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Re: ICE-Era Rulings and Conservatives

Postby thorondor » Sat Aug 14, 2010 8:37 pm

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Re: ICE-Era Rulings and Conservatives

Postby Thorsten the Traveller » Sun Aug 15, 2010 12:23 am

never thought I'd be called a nerd...this is the only cardgame I play!
on the upside, now I can apply for the Beauty and the Nerd program :D

Well I'm sorry that it's not all finished, we've only put like 10000 hours into the development, but it takes more. And desinging solid DCCD's, over 20 of them, is more than ICE ever did, but yes each should have an ally. I recognize the problem, but basically since Christmas no cards have been added or rules have changed, so I hardly think that's why the tourney isn't advancing, but yes people get interested once development is over. Still, during 4 years the players had to buy/collect 1500 cards, 2 sets coming out per year, so it wasn't a problem then to deal with new stuff, apparently. And on gccg people can play mefb only, which is a fixed dc set....

feel free to move this to a DC project discussion thread.
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