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Council of Elrond • View topic - [Hero (Alatar) vs. Hero] Hunting in Rohan

[Hero (Alatar) vs. Hero] Hunting in Rohan

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[Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Taurelin » Wed Mar 17, 2010 4:35 pm

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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Bandobras Took » Wed Mar 17, 2010 5:31 pm

Forewarned is also useful in that the Glittering Caves is vulnerable to Nameless Things.

Secret News is pretty good at revealing creatures, and if you're planning on The Hunt, make sure to have an Old Thrush in the sideboard -- many people run Mouth of Sauron, and he's a perfect Creature to hunt with the potential 3 MP reward.

Another note about Border-Lands is that Wolves can tear you apart. Running a Doors-dependent hazard strategy might therefore help your opponent more than you. Man hazards are also out if you're spending time at Border-Holds and free holds. Consider running corruption/undead with a Secret Entrance to help you move to the Gem-Deeps at the appropriate time.

One final note -- a company with both Elves and Dwarves might run into trouble from the Unhappy Blows hazard (from the Against The Shadow set).
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Ringbearer » Wed Mar 17, 2010 6:53 pm

And as obvious, DONT go down while the Glittering CAves are tapped... else you will have a long way around :)
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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Taurelin » Wed Mar 17, 2010 7:07 pm

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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Bandobras Took » Wed Mar 17, 2010 8:15 pm

Undead can by enhanced by Doors of Night -- but they don't have to be. Moon Is Dead and Chill Dousers are the utility undead boosters, and undead are creatures that go well with corruption.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby zirilan » Wed Mar 17, 2010 9:06 pm

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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Bandobras Took » Fri Mar 19, 2010 6:17 pm

Since you'll be spending time at Borderholds, Tales of the Hunt can be a good sideboard card -- someone like Gamling can then tap to untap a more powerful character.
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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Taurelin » Mon Mar 22, 2010 4:54 pm

@Undead
After reading , I see what you mean. Looks like a fun - and also fitting - strategy, at least I don't see any conflict with my resource portion of the deck. Or is there? Maybe I'd drop the Ren + Balance combo for some additional Corpse Candles.

@Thorough Search
This goes more in the direction of a Dwarven-speed-deck (-> Radagast), doesn't it? Of course, it might also fit here, especially because I could drop Celeborn and go all Dwarves + Rohirrim, but somehow I'd miss all the point of Rebuild + Fireworks.

@The Great Hunt
I don't really like these cards (particularly Gift of Comprehension :P ), because they give CPs, no MPs and just a marginal effect, imho.
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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Alter Tuk » Fri Apr 02, 2010 12:49 pm

If I knew your wife I´d suggest her to put some Call Of Homes and Foolish Words to her deck.

When I play Fireworks I prefer to start with a Sage high minder (like Elrond or Thranduil). In case the wizard arrives late they can do the job as well or maybe you can untap the site twice in one turn. And he/she will solve your general influence problem.

How and where do you play your extra characters? I suggest to add A Chance Meeting to deck. Rather play one more character than 3 hounds.
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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Taurelin » Fri Apr 02, 2010 2:55 pm

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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Alter Tuk » Mon Apr 05, 2010 11:40 am

A high-minder solves GI problems because he has direct influence. And later in the game you have a wizard on table with 10 DI who can play further characters.

Foolish Words is a neat card against your deck when you draw the Arrow very late. At some point you have to play the faction, even if you couldnt play the Arrow before.

A chance meeting is a good card, because I thought this is a squatter deck. Which would mean the wizard stands at the Glittering Caves all game, so you cant bring characters in play elsewhere. Maybe I got that wrong.
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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Taurelin » Mon Apr 05, 2010 8:04 pm

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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Alter Tuk » Tue Apr 06, 2010 1:59 pm

These were just some very quick thoughts. If you like to improve the deck play it online, your welcome!

My starting company in your deck would rather be: Elrond (or Thranduil/Glorfindel with Elf-Stone), Elrohir, Theoden, Eomer or a 3 character company using Eladan, too. Just a question of preference I suppose.
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Re: [Hero (Alatar) vs. Hero] Hunting in Rohan

Postby Taurelin » Tue Apr 06, 2010 6:02 pm

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