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Council of Elrond • View topic - DCGO at Lure XVII

DCGO at Lure XVII

Moderators: Thorsten the Traveller, Vastor's Dreamers

DCGO at Lure XVII

Postby Thorsten the Traveller » Sat Dec 24, 2016 11:44 am

The Necromancer set is really coming together, with 225 cards and a 500 card playset. Sadly, it cannot be finalized before Lure XVII, but there is a positive side, we can playtest MENE at the DC General Opponent at Lure XVII. So, cards from The Necromancer will be allowed!

Any version as current as Christmas 2016 is allowed. We aim not to change anything the coming months. So, update your core and metw folders!

nb. to not disturb the ongoing gccg tournament, a temporary set is added at the end, called Necromancer Missions, which contains (you've guessed it) new mission cards. Dont forget about these.

DCGO Lure XVII specifics:
- all dreamcard rules and UEP are in effect (see the DC General Rules)
- cards from standard sets + DCFF (Firstborn & Durin's Folk) + The Necromancer are allowed
- all promo's are allowed, except for the Lure promo (sorry, we got 1 DCGO per year...)
- please bring good (readable) proxies/ print-outs.

also feel free to announce your participation in the tournament below.
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Re: DCGO at Lure XVII

Postby gollum51 » Sat Dec 24, 2016 4:05 pm

I am in! By the way, have You published a list of Necromancer resource cards not playable by Lords?
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Re: DCGO at Lure XVII

Postby Thorsten the Traveller » Wed Dec 28, 2016 9:43 pm

As MENE is after DCFF, we would be silly to make such a list ;-)
Keeping DC rules in mind (e.g. non-over allies), none should be forbidden to Lords. If they're not for FW, they will have 'minion only', 'sauron only', or 'black player only', etc.
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Re: DCGO at Lure XVII

Postby gollum51 » Wed Jan 04, 2017 10:59 am

Ok. Thanks for the clarification.
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Re: DCGO at Lure XVII

Postby Thorsten the Traveller » Sun Jan 15, 2017 9:09 pm

By the way, the gccg or MSE versions are good enough (for better quality export mse files at 500%),
but if anybody wants better MENE printfiles for their deck, just send me a pm and I'll mail them.
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Re: DCGO at Lure XVII

Postby Fangorn » Wed Jan 18, 2017 10:15 pm

Sadly I can't attend DCGO this year, because I'll arrive late Friday evening.
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Re: DCGO at Lure XVII

Postby Thorsten the Traveller » Fri Jan 20, 2017 7:13 pm

Too bad Franck, we're always looking forward to see your new creative decks.

Of course, anybody can still join the DCGO in the 2nd round, after dinner, around 20.30. You probably won't win the tournament (though Charles last year came very close) with 1 less game, but it's good fun.
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Re: DCGO at Lure XVII

Postby Fangorn » Fri Jan 20, 2017 9:07 pm

Big challenge indeed ... but I'll come around 23.00.
The reason is because I'll come with brother, who finally can't miss training Friday.
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Re: DCGO at Lure XVII

Postby thenamelessthing » Sun Jan 29, 2017 11:24 pm

These cards will be printed too?
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Re: DCGO at Lure XVII

Postby Thorsten the Traveller » Mon Jan 30, 2017 8:07 pm

Once the set is finished, some form of publication will be done yes, does that answer the question? :-)
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Re: DCGO at Lure XVII

Postby thenamelessthing » Tue Jan 31, 2017 11:03 am

Of course I understand. I will wait for!
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Re: DCGO at Lure XVII

Postby rezwits » Tue Feb 14, 2017 7:04 am

Count me in as wanting to extend my collection $250-$300 you name it...
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Re: DCGO at Lure XVII

Postby meaglyn » Thu Feb 16, 2017 2:26 pm

I'd be in for a set as well! Loved the FF sets. Have any others been printed while I was not watching?
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Re: DCGO at Lure XVII

Postby Thorsten the Traveller » Tue Feb 21, 2017 11:37 am

Don't worry, we're not as fast as ICE producing a set every year, we like to actually play test new cards :wink:

If/when it happens everybody will get an email, but it doesn't hurt to have a looksie here once in a while.
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Re: DCGO at Lure XVII

Postby Darksatin » Wed Feb 22, 2017 2:01 pm

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