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Postby dirhaval » Wed Jul 15, 2015 5:58 am

Below is the commentary provided for the first eight turns of this deck. Bade to Rule is a great card for the needed general influence
to play characters. But getting trophies on Rogrog is an issue to play Warlord. Thorin II playing drakes and dragons is annoying.

This player is successful in gathering MPs and preparing the avatar to move away from Angmar near the end of the first deck. Card draw is 10.3 cards per turn, which 9.5+ for the first deck I consider success. First deck should exhaust during Turn 10 unless it is better to draw resources on Turn 11 for the avatar. 15 MP is healthy. Dark Captain was played on Turn 1, which allowed easy use of the sideboard. One ring item is in played.
Any failure for the first eight turns is having Warlord in the sideboard since Rogrog has no trophies; not even from Severed Tokens. CvCC is a source of a trophy MP, but that can wait until no choice is available to have 2-trophy MP for Warlord. Elrond has a two-elf company at Barrow-downs. Looks like Prince of Cardolan revisited. Some dwarves are at Bree enjoying the tour of the “Dunlending Dirt Diggers” at the Prancing Pony. A delay in playing Minor Ring was not as bad as it could be with Grashûkh yet to be drawn.
Facing the Northern Waste Division for Turns 5-8 has to be the worse. Thorin played Cave-worm on the Ringwraith, then Corlagon was played on Rogrog’s company. Scorba aHunt was also played. Doors of Night however has been in play for almost every turn.
Aware of Their Ways and Knowledge of the Enemy are taking their toll on cards. I might limit the resource to only include hazards that are “Seen” when Elrond faces the Witch-king when the Ringwraith player is his hazard player.
The only hazard to see limited use is Choking Shadows. Few resources were discarded from hand. Elrond defeated an 8 strike 11 prowess Chill Douser (Doors+Plague+Chill Douser).
Turns 1-8 summary and commentary. now in PDF.
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Re: 731-play-Witchking

Postby dirhaval » Sun Dec 18, 2016 2:01 am

I have posted here the Witchking Deck with the first 16 turns of the practice game.
Other details of the turn summary also included in the file:
-cards giving MPs
-sites tapped per turn and cards played
-card sequence
-hazards played against each player
-hazards played against this player

The summary is that of the deck used for the game.

Overall this player failed with small companies and a broken resource strategy.
Playing Sea-helm of Ciryatan at Lond Daer is not worth the hassle.
Origins Revealed and Twice-baked Cakes required separate tap sites.
Moving to Dagorlad to play the undead ally is another factor.
Only two sites were tapped in the first 10 turns. He gained 21 MPs
in 16 turns, which is one more than Elrond Half-Elven without Clad for War.

The deck was slow to exhaust, Turn 13, but 1 card in pile on Turn 12.
Eight sites tapped, but one is a darkhaven.

Troll-Lout and Brawler were killed early. Burning Rick, Cot, and Tree was
a success. Now without Twice-baked Cakes that event is given to Azog.
This player will have Smoke on the Wind to affect heroes by targeting
Free-holds in the Shire. I made a mess with general influence failing
to play Grashuk after moving to his home site.

Allies are the only positive. All three are in play giving fear to the elves.
Severed Tokens are clumsy with Foul Trophies being in the discard pile.
Hounds of Sauron are enough to gain trophies.
Warlord was played on Turn 12.

Elerina attacked at Rhosgobel on Turn 16. Firiel moved, but no help.
Her two strikes indirectly killed Lardin Aril later that site phase
against Clean the Greenwood.

28 hazard cards were played. 15 of the deck's hazards were discarded
during first deck. One creature killed and another Aware of Their Ways.
Only two hazards played against the Gondor Division.
This player killed a Shipwright elf.

First deck recycled 14 cards and had 7.7 cards drawn per turn.
It was a deck of sluggishness and indifference with the Stolen Knowledge
and undead ally requirements. The updated deck I posted yesterday
can get this minions into a mode of pillaging quickly.
Then the high prowess entities (Rogrog, Grashuk, Bone Dragon, and Feagwath)
will break the ranks of the elves.

No CvCC or FvFC
full deck and game summary
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