832-Khamaul-Wilderland-Burdens

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832-Khamaul-Wilderland-Burdens

Postby dirhaval » Thu Mar 19, 2015 3:00 am

It is time for the Great Army of the North and Beasts of the Wild to find the hidden realms of the Elves. Khamûl the Easterling and three other Ringwraiths lead these forces against King Thranduil and Lord Celeborn. Mirkwood will finally be made into the Wood of Fear while the trees near the Misty Mountains in the shadow of Caradhras, Celebdil, and Fanuidhol will be tombs for the elves. Rangers of the Black Easterling will hunt the leaders of the Elves so to rid the enemy of leadership. Dark Dwarves have been gathered with a Dwarven Ring to combat against the Woodland Realm. His prized will be Moria and its treasures. The olog to remain alive after the fight to the death of 12 ologs has been set loose on Lord Celeborn. He is a Warlord with Elfhewer in his hands.

The factions need to first be gathered. Orcs from Angmar, Gundabad, and the Grey Mountains will pour in the Anduin Vales. Orcs from the Uldona Spine, Dol Guldur and slave orcs will move into the Brown Lands to pinch the Elves of Lórien. Evil men and gruesome spiders will spin webs of death on the Silvan Elves. These elf-holds must be destroyed preventing the Ringbearer entry or solace.



This player needs to wait to draw Swift Onset before the battles to begin. In the meantime, a dwarf and an overt company will hunt elves. Sorcery will be used by Ringwraiths and minions. Three other Ringwraiths will ride Black Horses into combat. There are not many minions in the deck so tactics will be needed to be made last for more than the first deck. Lorien and Thranduil's Halls cannot be used as a sanctuary by the Ringbearer.

The hazard creatures are mostly wolves and spiders to provide many strikes from the use of enhancers. Hazard Events include those that cause trouble for heroes in odd ways. Underneath the Shadow will reduce everyone's hand to slow the Heroes. Fearful Sun limits movement of factions to slow the aid for the heroes. Many Burdens will keep an avatar tapped. With the elf-havens no longer a safe place the Ringbearer is left to the wild with Nothing to Eat or Drink.
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Re: 832-Khamaul-Wilderland-Burdens

Postby Thorsten the Traveller » Wed Mar 25, 2015 9:58 pm

I must say, even though these decks of yours seem rather optimistic in the way they are supposed to play out, it is always entertaining to read. Who knows, one day it will happen, with dc we are working on expanding the player base, but 40 seems a big stretch for the moment. Perhaps you also have ideas for a 1 day FATE 16 event? That would be more within reach.
Stone-age did not end because man ran out of rocks.
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Re: 832-Khamaul-Wilderland-Burdens

Postby dirhaval » Sat Mar 28, 2015 5:44 pm

Yes, I would see that many 16-player events would occur before a 40-player event is seriously considered.
Sixteen players means more access to unique cards. My selfishness is though seen in the decks since
I enjoy the effort to explain in more than just a statistical way like so many sport commentators
mouth stats today; look I could do that. Yes, my earlier decks do just mention the card text with
little thought of the reason putting the card in the deck. But I am improving. I add a few pages to the Power Deck
of Gandalf recently. Yes, I know my grammar is garbage. Writing these decks is helping me wrote
my first book.

So if there is a 16-player game at a live event I would rather aid in someway as a guide or game organizer
than to play since I think my skills will be more useful there.
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