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Council of Elrond • View topic - Finalversion workshop

Finalversion workshop

Moderators: Vastor Peredhil, Thorsten the Traveller, Vastor's Dreamers

Postby Vastor Peredhil » Sun Mar 30, 2008 2:31 pm

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Postby Thorsten the Traveller » Sun Mar 30, 2008 10:08 pm

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Postby Vastor Peredhil » Mon Mar 31, 2008 8:09 am

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Postby Thorsten the Traveller » Mon Mar 31, 2008 1:49 pm

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Postby Vastor Peredhil » Wed Apr 02, 2008 11:29 am

Hi all,

I been brooding over the text quite a while, so I hope everyone will be satisfied with the final version.

IN ACCORD WITH NATURE - STAGE-PERM-EVENT
[SP: 2]
Playable if you are Alatar, Gandalf, Radagast or any Elf-lord. As long as you have more animal allies, wolf allies, ent and awakend plant allies, wose characters and factions of these types in play than your opponent, they are worth full marshalling points to you.
When facing a creature attack of the listed type an ally or character in the company or a faction (all have to be off the same type as the creature) in play at a site in the same region the attack is keyed to, may tap to cancel it.
Discard this card if you ever defeat a creature of the listed types.
When this card comes into play or when it is played as a starting stage card, discard all non-avatar, non-elf , non-hobbit, non-wose characters you have in play; no characters of other races may be played. Cannot be duplicated on a given player.
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Postby Vastor Peredhil » Wed Apr 02, 2008 12:57 pm

As In Accord with Nature is finished I will bother you with even more cards I came up with last night, even though I had some hints off them for quite some time, as alsways these cards were long overdue and I cannot imagine any reason why ICE left them out of the Wizard's set

They all belong to the SHIRE-OVER-KILL deck for which I still needed these cards, enjoy

SHIRE-ALE (or Ale from the Shire) hero SPECIAL ITEM
Playable at any tapped or untapped Border-hold or Free-hold in the Shire, or at Bree.
Any hobbit bearer may discard this item to receive +3 prowess and -2 body till the end of the turn; target hobbit cannot use Halfling Stealth or Stealth.
Any bearer may discard this item to discard either Despair of the Heart or Alone and Unadvised on any character in his company; target character makes a body check modified by -1. Failing the body check wounds, but does not eliminate the character.


THE GREEN DRAGON (INN) hero FREE-HOLD
[REGION: SHIRE; DRAW: 2/2; SIDE PATH: W/W/F]
Nearest Haven: Rivendell
Special: A Hobbit at this site may tap to play any food item (playable at this site) from your hand discard pile or sideboard, even if the site is tapped.
During your site phase you may invert this site (counts as tapped without being able to untap) to allow you to join any hobit character you have in your hand or discard pile to a company at this site; all hobbits need to be controlled.
If you are Gandalf, Aragorn or any Dwarf-lord these hobbits may also be played from your sideboard. When this site is inverted and you leave it, remove this site from the game.

ROSE COTTON - hero ALLY HOBBIT
[MP: 1(2), P/B: -1/8]
Playable by a male hobbit at the Green Dragon Inn or at Bywater (even if the site is tapped).
Tap Rose Cotton to prevent any effect that would either discard her controlling character or that would return him to your hand.
Rose Cotton is worh 2 marshalling points if controlled by Sam Gamgee.
Discard Rose Cotton if her company leaves the Shire.

and another stage card also...

SIZE DOES MATTER (LITTLE PEOPLE) ((both names suck and Iwould like a good quote from the hobbit to go with the effect of the card))
[SP: 2; STAGE PERM-EVENT]
Dwarf-lord Specific. All your hobbit characters, allies & factions are worth 2 marshalling points (this might be too powerful) --> full marhalling points.
All your dwarves with a mind of 5(6) or more receive +2 direct influence against hobbits (maybe too good --> your Dwarf-lord receives +4 direct influence against hobbits).
Once a turn you may play a hobbit at its home site (even from your discard pile) if you tap either two hobbits or four dwavres at the site. Cannot be duplicated on a given player.
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Postby Thorsten the Traveller » Thu Apr 03, 2008 1:55 pm

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Postby Vastor Peredhil » Sat Apr 05, 2008 9:29 am

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Postby Thorsten the Traveller » Mon Apr 07, 2008 11:01 am

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Wolf Steed

Postby Shapeshifter » Sat May 24, 2008 10:20 pm

This is about Wolf Steed:
First I must say that this is a very powerful card if you have it in play. But is it really worth playing it? You need an untapped site and it doesn´t give you any MPs. I would suggest to either let it be playable at tapped sites or to give it 1 MP.
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Re: Finalversion workshop

Postby Vastor Peredhil » Wed Feb 09, 2011 10:50 pm

Hi all have not posted in here a long time so lets go, we need your help to finish the yearly revision of cards and lets say the current version of Reunited Kingdom is mediocre or lame at best

Reunited Kingdom
Permanent-event
Unique. Playable if you have Return of the King, The White Tree and Choice of Lúthien in play. Factions playable at any site in Arthedain, Cardolan, Rhudaur, Anórien, Ithilien, Belfalas, Lebennin, Anfalas or Lamedon are worth 1 less mp to your opponent and cannot be influenced with Muster or Threats.

so you dream card nuts out there, bring on what you have in stall I know someone who is burning to proof he can create awesome DCs so lets here them

mfg Nicolai aka vastor
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Re: Finalversion workshop

Postby Thorsten the Traveller » Fri Feb 11, 2011 1:32 pm

I would like to add to that a general invitation, or competition if you will:

We are doing the yearly revision now. Some cards we think are cool theme and we would like something like that in, but we don't like their current ability very much (mostly they are ideas by people who have long left the scene).
We will leave them blank for now, and if any player has a cool idea to contribute for it, just mail/send it over, and the coolest will obviously be added to the collection.

this also applies to any other cool ideas you might come up with, but try to do an overview first of what's already in the dc game, what's sorely needed, or what the game is lacking to diversify it (we don't need to fix every hole, nor come up with minion counterparts of hero cards, for example).
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