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Council of Elrond • View topic - Start on FW stage cards... Pallando

Start on FW stage cards... Pallando

Moderators: Vastor Peredhil, Thorsten the Traveller, Vastor's Dreamers

Start on FW stage cards... Pallando

Postby Ringbearer » Sun Dec 05, 2010 9:59 pm

Stage resources for FW… DC.

Pallando.
Pallando is a ruler. He seems to seek power and amass his army to defeat Sauron. These Stage resources reflect the idea of Pallando controlling a kingdom to counter the threat of Sauron.


Words Reach Far.
Stage Resource; Permanent event; 2 SP
Pallando Specific. Playable on an unique faction. Any influence attempt you make against a faction of the same race is modified by +2. Cannot be duplicated on a given race.

Ruler of Rulers.
Stage Resource; Permanent Event; 3 SP
5 MP
Pallando Specific. Playable on Pallando if you have 12 SP, control 6 characters and 4 unique factions of the same race (except animals), no faction playable at the same site. Any hazards being of that race cannot target Pallando´s company. The prowess of any hazard of the race selected and played against an opponent is +2. Prophet of Doom is discarded. Discard if any of the requirements aren’t met.

The Pawn Who Would Be King.
Stage Resource; Permanent Event. 1 SP [+3DI]
Pallando Specific. Playable on a character if you control a faction of that race. The character is a leader and has +3 DI against characters and factions of the same race. Discard this card if you control a character with more mind at the same site.

Emmisary of Doom.
Stage Resource, Permanent Event. 1 SP. [+2DI]
Playable on a diplomat character at same site as Pallando or in your starting company. The character uses only 2 influence to control and can be controlled only by Pallando or GI. Character has 2 DI against characters and factions of his own race.


Here Cometh The Prophet.
Stage Resource, Permanent Event, 2 SP. 1 MP.
Playable on a site if you played an unique faction there. The site taps if untapped, never untaps and is never discarded. Site is now a protected wizardhaven and Pallandos only homesite. Any attack against a company at the site is cancelled. Other players may not use the site as a haven, unless its their homesite. (Fallen Gandalf may not use the site as a haven at all). Any influence attempt against a character at the site is cancelled. You may return Pallando to your hand if not wounded at the end of his movement/hazard phase; this does not discard any of his stage resources. Cannot be duplicated.
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Re: Start on FW stage cards... Pallando

Postby domse » Mon Dec 13, 2010 9:30 am

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Re: Start on FW stage cards... Pallando

Postby Ringbearer » Wed Dec 15, 2010 12:41 am

"I used to roll the dice, feel the fear in my enemies eyes."
- Coldplay, Viva la Vida.

Gaming is life, the rest is just dice rolls.
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Re: Start on FW stage cards... Pallando

Postby domse » Wed Dec 15, 2010 11:30 am

well, doing a whole set of stage cards specific to one fallen-wizard with all cards pointing into one strategy direction doesnt make much sense to me. I deem it much better/cooler to offer a few cards which are applicable in many different strategies. If I would like to use one, I can as well use all cards now. I like Here cometh the Prophet because it balances the homesite disadvantage of pallando (esp. on an extended map) and supports theme too. This card can be used in many decks (not necessarily faction-based!).
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Re: Start on FW stage cards... Pallando

Postby Thorsten the Traveller » Thu Dec 16, 2010 9:55 pm

agree with Domse, shouldn't have too many stage specific to a FW, Saruman being the exception perhaps.

here's a some ideas/comment/analysis

Pallando was servant of Mandos, and as such his appeal would be greatest to Men/Dunedain, those whose Fate is uncertain. He went to the East and South and who knows, he might have built a kingdom there.

Pallando FW problems as I see them:
- his home site is too far west for cool use in a dc game
- his mission card Prophet of Doom is cool but takes quite some time if you go for unique factions and don't want to squat, hence he usually ends up playing Halforc factions or sits at Ettenmoors. Prophet's ability is tough vs minions also, though for most the roll at least is 0 so you won't have to stuff your sb with possible factions. Balancing Prophet however is tricky, if it's too good it becomes broken and potentially game ruining.
- More squatting is promoted by Pallando's combo of lower prowess an not being a scout.

Suggested objects for dc stage cards:
- improve Palantir play
- improve Prophet
- give new home site for entering play and reduce turns wasted on travel to the East or South. Focus on missions in East and South
- focus more on Man factions than on Orcs, perhaps link to Rings for Mortal Men, or some Song of Lady ability, trap people coming to your Man-Kingdom (or play No Escape without being affected yourself).

Words Reach Far: I like it, might also be a general stage for FW, or just for Saruman/Pallando/Elessar. However, for it to be really useful, you'd need several in deck, while it cannot be duplicated for a race. So perhaps an alter use or discard use would be nice.

Rulers of Rulers: I'd rather not add another big mission card, but upgrade the use of Prophet (even though they are mutually exclusive). Tactical is good, so why not just play it for that, together with Prophet? Rather make it detainment against Pallando than completely ineffectual, as that's potentially game ruining. Resources can't affect hazards, so not sure if the +2 actually works if the race is not specifically mentioned?

Pawn: don't see a reason why Pallando would need another Friend card beside Myrmidon/Apprentise. It could lift his free GI to the max for Prophet too easily. Also there's plenty DI boost cards around one way or the other.
Emissary: same as Pawn. Rather focus on action for Diplomats, grab/recycle diplo cards or use them in a different way, like suffers no neg. mod for his race, or may use 2 (different) diplo cards on an influence attempt.

Here Cometh the Prophet: well for haven building there is Mission to the East also (do your homework :wink: ). What is the use of returning to hand if you can only play him at that site? Discard hazards on him, play other chars more easily? If you can duplicate this card, you have cool movement, but that would be too much if moving across the map. However, nothing is playable at the site I suppose? So if the sites are close by, say in the same territory, a covert move between these could be cool, Fate Master turns up to influence a faction.

We already have a card planned for allowing easier play of Saruman/Pallando, called He Walks Here and There (or otherwise Long They Journeyed).
some combo could be made by making a haven at a Man/Dunadan-hold where you store/have a Palantir. Bring something to show your power. That card could also count as a faction for the purpose of Prophet, thus making it a bit easier to score 5 factions.
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