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Council of Elrond • View topic - charter rewrite: period of playtesting before erratum?

charter rewrite: period of playtesting before erratum?

is there the need of a playtesting period before an erratum on a card and/or rule is issued?

Poll ended at Tue Mar 29, 2011 8:51 pm

period of 6 months
0
No votes
period of 12 months
0
No votes
period of 6 months. if the COE decides a longer period is needed, it can be expanded to 12 months in total
4
40%
no playtesting period is needed at all
6
60%
 
Total votes : 10

charter rewrite: period of playtesting before erratum?

Postby thorondor » Thu Mar 24, 2011 8:51 pm

is there the need of a playtesting period before an erratum on a card and/or rule is issued?
if so, how long?
this poll runs for 5 days.
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Re: charter rewrite: period of playtesting before erratum?

Postby Frodo » Thu Mar 24, 2011 10:53 pm

Although I was originally going to say "6 months, of course!" it occurred to me that any crazy erratum ideas will be shouted down in the forums, and the ones under strong consideration have been so for YEARS, so they already have been "playtested".

6 months will merely bottleneck the process, I think. If our game ever takes off again, then in the future this could be a good idea as new cards/rules need to be "playtested" for changes.

Besides, there's nothing wrong with reversing erratum decisions, but this should be done sparingly, of course.

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Re: charter rewrite: period of playtesting before erratum?

Postby marcos » Fri Mar 25, 2011 2:04 am

I'There is another thing to consider, how are we going to playtest them? Casual games, official tournaments, special playtesting tournaments?
I'm not so sure about it
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Re: charter rewrite: period of playtesting before erratum?

Postby Bandobras Took » Fri Mar 25, 2011 4:03 am

A set playtesting period is a bad idea for the reasons Frodo mentioned. When something's completely new, like a potential switch to 3-deck format, then some time's required for me to pester marcos into building 3-deck decks on GCCG. ;) With something like the auto-attack erratum, decks have already been built and playtested around the idea. I'd prefer playtesting be designated on a case-by-case basis.
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Re: charter rewrite: period of playtesting before erratum?

Postby Vastor Peredhil » Fri Mar 25, 2011 9:13 am

Hi

I like the term "stream-lining" the rules that is what Ben did, although he went beyond it in some cases, which might need to be discussed as for example all the card text changes, which are not errata ;)

still I voted for NO play testing period, we have been testing for years, and most top tier players know the glitches" and new players never even think of them until they run into a top player at a tourney,

so yes please let us "stream line" the rules so it makes sense finally to all (well maybe not Brian ;) )

mark, that Eric & I all ready tried "stream lining" for DC rules, so that some stuff would make more sense, than it is actually played in ICE legacy

mfg Nico
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Re: charter rewrite: period of playtesting before erratum?

Postby Thorsten the Traveller » Fri Mar 25, 2011 12:28 pm

Voted for no play-testing period.

However some thoughts for consideration:
- as Marcos says, without specifying what the playtesting comes down to, it is of little use fixing a playtest period. The flip side of having an obsolete rule, other than it slowing the process down, is that it does no harm either. And this rule could be included for apeasing the public, showing good will and the careful approach of the CoE.

- contrary to what some say, we have not actively playtested anything (except 2 mind rule I might add :wink:), most judgement relies on implicit experience and rules knowledge. That is not playtesting. Or has anyone actually build a lone WK Dragonfaction deck to see if Sojourn in Shadows played on aa's makes the difference? Doubtfull. And even so, in such a complex game, playtesting is a tool difficult to use.

- playtesting can of course take place before we present the erratum. We should mention this in the charter therefore, without specifying a period.
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Re: charter rewrite: period of playtesting before erratum?

Postby Bandobras Took » Fri Mar 25, 2011 12:46 pm

Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: charter rewrite: period of playtesting before erratum?

Postby Jose-san » Fri Mar 25, 2011 1:00 pm

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Re: charter rewrite: period of playtesting before erratum?

Postby Thorsten the Traveller » Fri Mar 25, 2011 1:06 pm

Sure the deck exists, been there done that, but did you actually say to opponent: bear with me now, I'm gonna do something new, and play Sojourn on the aa? probably not.
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Re: charter rewrite: period of playtesting before erratum?

Postby marcos » Fri Mar 25, 2011 1:42 pm

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Re: charter rewrite: period of playtesting before erratum?

Postby thorondor » Sat Mar 26, 2011 9:30 am

ok, you got me convinced that having a playtesting period is not a good idea.
still, i would like to see some way the players can take part in the whole process.

as it looks now, the netrep team (resp. erratateam) + COE can agree about changes whatever the want, and the player base has no influence on it. i dont like this.

maybe we can think of something different:
- any proposal for a rules/card change has to be submitted by a player, who is not part of the netrep team/advisors (resp. errata team) or the COE. any proposal needs the support of at least 20 (?) (of at least 5 different nations?) other such players.
- any rules/card change also needs the ratification of the MECCG community. a rules/card change is up for inspection for a period of three months. if a player, who is not part of the netrep team/advisors (resp. errata team) or the COE, speaks against the rules/card cahnge and has the support of at least 20 (?) (of at least 5 different nations?) other such players, the rules/card change is not ratified.
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Re: charter rewrite: period of playtesting before erratum?

Postby Thorsten the Traveller » Sat Mar 26, 2011 1:32 pm

Needing a consentive vote for every proposed change will be too slow and not very productive, considering major apathy on many issues.

I think a corrective vote is best: CoE proposal stands unless rejected by a majority of voters, within a certain period of time (3 months?). This way only major opposition to a particular proposal will affect the decissionmaking.
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Re: charter rewrite: period of playtesting before erratum?

Postby Jose-san » Sat Mar 26, 2011 7:00 pm

I don't think that the community should ratificate each errata.

The community elects the CoE, that should be enough. I'd ask for ratification of the new charter, though.
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Re: charter rewrite: period of playtesting before erratum?

Postby thorondor » Mon Mar 28, 2011 2:50 pm

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Re: charter rewrite: period of playtesting before erratum?

Postby thorondor » Mon Apr 04, 2011 12:33 pm

poll closed.
result: there wont be any playtesting period before an erratum on a card/rule is issued.

however, i would like to have a follow-up poll:
viewtopic.php?f=2&t=1721
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