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Council of Elrond • View topic - Open to the Summons

Open to the Summons

The place to ask all rules questions related to MECCG

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Open to the Summons

Postby Mordakai » Sun Apr 16, 2017 7:57 pm

Image

Can Open to the Summons be played as Fallen Wizard player in your starting company?
If yes, can it be used to play from the pool characters with mind 6?

Thanks
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Re: Open to the Summons

Postby Konrad Klar » Sun Apr 16, 2017 8:39 pm

We will not speak of such things even in the morning of the Shire.
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Re: Open to the Summons

Postby Bandobras Took » Sun Apr 16, 2017 9:01 pm

Fallen Wizards cannot use this card to bring in a character with a six mind. Unlike Thrall of the Voice, this card does not alter what kind of character a Fallen Wizard is allowed to play. The -1 to mind only applies once the character is in play.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Open to the Summons

Postby Konrad Klar » Sun Apr 16, 2017 9:46 pm

With Thrall of the Voice they can use Open to the Summons to bring in a character with a six mind.
Unless the abilities of the two cards cannot be combined. Why not?
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Re: Open to the Summons

Postby Bandobras Took » Mon Apr 17, 2017 3:24 am

Thrall of the Voice allows six mind. Open to the Summons does not. You can combine the two cards, but only Thrall allows a six-minder.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Open to the Summons

Postby Mordakai » Mon Apr 17, 2017 7:56 am

Thanks, guys
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Re: Open to the Summons

Postby Konrad Klar » Tue Apr 18, 2017 10:21 pm

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Re: Open to the Summons

Postby the Jabberwock » Tue Apr 18, 2017 11:03 pm

@ Konrad

Perhaps this is just a semantics issue which needs a clarification.

It is clear that this card intends to let a player allow an agent to be a part of his starting company.

The card says that it may be played with a starting company in lieu of a minor item. It also states to place this card with the agent. If it did not allow the agent to be a part of the starting company, then where would you place this card?

Furthermore, the CRF, Errata states "Does not allow you to start with a character that says he cannot be in the starting company."

This clearly infers that if the agent character does NOT state that he cannot be in the starting company, then he can indeed be a part of the starting company with the use of this card.
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Re: Open to the Summons

Postby Konrad Klar » Wed Apr 19, 2017 12:36 am

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Re: Open to the Summons

Postby Bandobras Took » Wed Apr 19, 2017 12:56 am

I'm afraid Konrad is correct; the text of the card doesn't actually allow you to start with an Agent. That was indeed the plan, but they failed to word the card correctly (though they probably thought they had). A good candidate for CoE erratum, IMO.

The rules clearly state that starting characters are "placed," not "played," which is a distinction used elsewhere. Open to the Summons speaks strictly of playing characters.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Open to the Summons

Postby the Jabberwock » Wed Apr 19, 2017 2:48 am

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Re: Open to the Summons

Postby Mordakai » Wed Apr 19, 2017 7:56 pm

Sorry for opening the thunders' box, guys... :roll:
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