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Council of Elrond • View topic - how much on-guard cards can be revealed at 1 site?

how much on-guard cards can be revealed at 1 site?

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Re: how much on-guard cards can be revealed at 1 site?

Postby dirhaval » Thu Jan 12, 2017 1:45 am

This is quite fascinating.

I remember that the purpose of on-guard was a mechanism to help with card draw. That then is my starting point
of on-guard.

First, I hold that on-guard is only playable on the company's new site and the rule in the book is vague at best but
should say one card per new site per phase not four cards on a single site if four companies are in play
unless all move to that same site. If that is wrong, and allowing multiple cards on-guard per phase
then is a hyper desire of MECCG to draw cards that went beyond me like a fell beast faster than the wind.

About multiple movement/hazards phases of a company using resource such as Master of Esgaroth.
I think that the phases after the first redials the movement/hazard phase including the hazard limit.
The company size though is fixed at the end of the Organization phase.

For example, one company with size four. Starts m/h phase. Moves to a new site.
HL is four. One on-guard can be played on the new site. A character is removed from the company.
Resource player plays a move helper (e.g. Master of Esgaroth).
New site becomes old site; company size is four. HL is still four.
Opponent is allowed to play one card on-guard on this second new site.

And during the site phase all on-guard cards can be revealed.
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Re: how much on-guard cards can be revealed at 1 site?

Postby Bandobras Took » Thu Jan 12, 2017 2:42 pm

Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: how much on-guard cards can be revealed at 1 site?

Postby Thorsten the Traveller » Fri Jan 13, 2017 11:16 am

Stone-age did not end because man ran out of rocks.
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Re: how much on-guard cards can be revealed at 1 site?

Postby Bandobras Took » Fri Jan 13, 2017 12:49 pm

That is nevertheless the reason why we are not allowed to influence an avatar's follower or ally.

It is also why we can reveal on-guard cards at tapped sites.

Also, the rule I was referring to as not vague (that on-guards are per opponent's m/h phase rather than per company's) has appeared this way in METW Rules, MELE Rules, and the MEBA turn summary.

The thing that the MEBA rules might overturn is when the hazard limit is set; METD/MELE places it during the m/h phase, while the Balrog rules place it at the end of the organization phase (this seems deliberate, as the hazard limit is discussed during the "organization phase" portion of those rules, but this point is indeed arguable).
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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