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Council of Elrond • View topic - Univeral Rules Document

Univeral Rules Document

The place to ask all rules questions related to MECCG

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Univeral Rules Document

Postby Bandobras Took » Wed Aug 11, 2010 2:22 am

Version 1.1 is here.

This incorporates the rules to be found in the seven primary rules documents and selections from the CRF. Feel free to point out errors/mistakes, so long as you remember:

1) This is not meant to incorporate the CRF yet; and
2) It should actually be a mistake/oversight. Not a debate on interpretation. Feel free to post a link to a debate on interpretation, though.

As of March 3, 2011, the NetRep has happily taken over maintenance of this document. A current version will be found (Unless my internet skills are falling into suck mode, which may very well be the case.) :)
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Middle Earth Universal Rules Document 1.1.pdf
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Last edited by Bandobras Took on Thu Mar 03, 2011 2:08 pm, edited 2 times in total.
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Re: Univeral Rules Document

Postby Bandobras Took » Sat Aug 14, 2010 3:34 am

Version 2.0 is here, and incorporates all non-card-specific CRF information.

Version 1.1 remains available for those who don't really like the CRF. :)
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Middle Earth Universal Rules Document 2.0.pdf
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Re: Univeral Rules Document

Postby zirilan » Sat Aug 14, 2010 1:42 pm

Image

So it is not possible to play "Not at Home" to reduce the strikes of the automatic-attack anymore?
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Re: Univeral Rules Document

Postby Bandobras Took » Sat Aug 14, 2010 3:50 pm

It's generally held that cards which specify they are playable on automatic-attacks override this rule.
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Re: Univeral Rules Document

Postby Bandobras Took » Mon Aug 16, 2010 10:48 pm

Version 2.1: I incorporated some CRF info I had missed.
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Middle Earth Universal Rules Document 2.1.pdf
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Re: Univeral Rules Document

Postby Sauron » Mon Aug 16, 2010 11:45 pm

Excellent work! :D
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Re: Univeral Rules Document

Postby Bandobras Took » Mon Aug 23, 2010 10:53 pm

Important omission:

I noticed that I forgot to include cards which affect the automatic attack under legal possibilities of cards that can be revealed on-guard. You can reveal such cards, and this will be added in the next update.
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Re: Univeral Rules Document

Postby extrememedium » Tue Oct 05, 2010 1:04 pm

This document is great, thanks. One (very minor) thing - I was looking through it for details of when "on-guard" cards are returned to the hazard player's hand if unplayed, and unless I have been very inattentive, I couldn't find the answer. From reading elsewhere it appears that they return at the end of the site phase. Would it be worth inserting this sometime, for completeness? I understand that you probably have other things on your mind at the moment though!

Thanks,

Stephen
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Re: Univeral Rules Document

Postby Bandobras Took » Wed Oct 06, 2010 12:03 am

Thanks; I'll add it.
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Re: Univeral Rules Document

Postby Bandobras Took » Thu Oct 07, 2010 1:26 am

4.0 Done. I'm including the source text file (.odt, OpenOffice) in case people don't like the appearance.
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Middle Earth Universal Rules Document 4.0.pdf
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METW URD source text.zip
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Re: Univeral Rules Document

Postby Sauron » Thu Oct 07, 2010 3:54 pm

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Re: Univeral Rules Document

Postby Bandobras Took » Sat Oct 30, 2010 4:18 pm

Version 4.1: Konrad Klar Precision Version 1

Konrad Klar made a number of suggestions to tighten up the wording, make it consistent, and plug up a few loopholes. His help is greatly appreciated, so somebody who lives near him should buy him a drink or something. :)
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Middle Earth Universal Rules Document 4.1.pdf
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Re: Univeral Rules Document

Postby Konrad Klar » Sat Oct 30, 2010 7:34 pm

We will not speak of such things even in the morning of the Shire.
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Re: Univeral Rules Document

Postby alfon82 » Mon Nov 01, 2010 9:09 am

Great job :)
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Re: Univeral Rules Document

Postby Eyelid » Mon Nov 01, 2010 2:06 pm

Thank you for this valuable tool. Great job compiling all that information!
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