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Council of Elrond • View topic - pre selection for VC2 (?)

pre selection for VC2 (?)

Where the Virtual Boyz plan their latest capers

Moderator: Virtual Card Development

Postby Thorsten the Traveller » Fri Jan 30, 2009 12:37 am

Stone-age did not end because man ran out of rocks.
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Postby Bandobras Took » Fri Jan 30, 2009 6:08 am

I agree that some of the ideas are out there, but it won't be known until they're tested.

As far as the Fallen Saruman cards, I think all of them are needed and sufficiently balanced. He's got some good strategies now, but I don't think any of them are broken or overpowered, offhand.

The generic quest to the Ancient Deep-Hold just sought to make use of a generally useless card (Gnawed Ways) and have an underdeeps quest motif. The funny thing about making the Deep Mines a Protected Wizardhaven without cancelling the attacks keyed to the site is that Durin's Bane, Nameless Things, and various spiders can all show up there, not to mention some earth attacks, unless I miss my guess.

Getting your FW into the Ancient Deep Hold therefore includes a rather significant amount of risk, and 4 MPs is not too strong of a reward, IMO.

I haven't tried any of the ring cards in actual play yet, but there have been so many ideas on that score that we kind of just picked some to start out with. Definitely room for change there -- I especially like the idea of having someway to stop everybody and their dog from playing My Precious.
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Postby marcos » Fri Jan 30, 2009 11:33 am

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Postby Thorsten the Traveller » Fri Jan 30, 2009 12:05 pm

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Postby marcos » Fri Jan 30, 2009 12:11 pm

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Postby Bandobras Took » Fri Jan 30, 2009 2:28 pm

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Postby Thorsten the Traveller » Fri Jan 30, 2009 3:47 pm

this is coherent enough to get the point though :wink:
good criticism is always appreciated.

well TRT/IU/KU/DU have all been designed to move a RW with croonies, and one or the main reason was so he can avoid rivers. (Anyway Uvatha can join you everywhere, not to mention how often Deeper Shadow is used on a lone RW). And if you have a Black Council, you can also take let's say Tarcil with you. So that makes quite a bit of overlap. (). Why do we need an ally for heralded lord, for reasons of symmetry? I'm saying we should be parsimonious not to create too many cards for RW movement.

Far Below says: balrog ally's can be played only at balrog ruins, so not any Deep Mines. Also you get points for each site, which encourages moving and since you can't duplicate a Deep Mines under the same Haven, you have to get off your but to make something of it. But we could make it worth points, like Gnawed, or state Ancient DH is worth more than 1 mp (just chose this way so a FW wouldn't have to do something to modify those mp's), or something like a minion Uttermost Foundations.

Yes do something meanwhile, while building up the Delver combo, like dropping more Delvers/Earths you mean? boring. Or play some half-orc faction. To be in a haven is still alot safer than to be in a ruins, even though Nameless/Durin's can be played; a great shadow-balrog is not coming for you after all, the coward bastard that he is, I'd rather face a Nameless (Forewarned anyone? nice 3 mp's), than a stirred Uruk Lieutenant. Any way or the other, why is it necessary to build a haven down there if the object is to move elsewhere, and that can be achieved in 1 card rather than 3? The 5 mp from the combo comes mainly from visiting the Ancient DH site after all, where you can also play two greater items, should you manage that. So the prelude imo is not necessary, and 4 MP might therefore be a bit overdone for visiting one site.

the main advantage of building a protected down there would be that you can still play Strident and WH and such, while not leaving a company up. Of course that has it's uses, but on the other hand, if you focus on delving deep, is it justified you still play WH or the other big stage, without having a haven above ground?
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Postby marcos » Fri Jan 30, 2009 3:53 pm

so i'd say that either black council or steeds would have to go...
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Postby marcos » Fri Jan 30, 2009 4:09 pm

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Postby Bandobras Took » Fri Jan 30, 2009 5:19 pm

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Postby BoderHamster » Tue Mar 17, 2009 8:50 pm

I would like to participate in online testing.... could you tell me which cards would need additional testing for V2???
which ones werent tested before?
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Postby marcos » Tue Mar 17, 2009 8:54 pm

well, all cards in virtual set 2. Some of them has been played a few times. But to know if a card is overpowered or not, we need to test it several times against several kind of decks
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Postby Frodo » Thu Apr 23, 2009 2:56 am

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Postby BoderHamster » Thu Apr 23, 2009 5:10 am

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Postby Frodo » Thu Apr 23, 2009 6:41 am

Okay, I'll post a few!

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