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Council of Elrond • View topic - Re: Indur Unleashed

Re: Indur Unleashed

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Re: Indur Unleashed

Postby Jambo » Tue May 20, 2008 9:37 pm

Ok, Indur Unleashed tends to lead to Cave Trolls and hero items. How about some further ideas:

Indur Unleashed
If Indûr is in play (as your Ringwraith), his company may use Under-deeps movement (+2 to rolls to move between Under-deeps sites) and he may play The Balrog as an ally. While at Under-deeps sites or surface sites thereof, Indûr’s company may contain non-Ringwraith characters. If in Heralded Lord mode, tap Indûr Unleashed at the end of Indûr’s movement/hazard phase to allow him to move again using Under-deeps movement. If in Black Rider mode, one character in Indûr’s company may heal at any Under-deeps site during the untap phase. You may play mode cards on Indûr’s company when he is at any Under-deeps site, returning other mode cards to your hand. You may start the game with this card in lieu of a minor item.
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Postby marcos » Tue May 20, 2008 9:41 pm

like that
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Postby Thorsten the Traveller » Tue May 20, 2008 11:25 pm

Why would this not lead to Cave trolls and hero items? Those are just easy points and useful allies. (Would be better if the whole cross alignment points was abolished, it's an abomination.)

Of course Marcos likes that, you just gave him some more croonies to play more Fires :wink: :?
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Postby Bandobras Took » Tue May 20, 2008 11:32 pm

I agree with Thorsten; how about simply adding: Indur may not play Hero Items?
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Postby Jambo » Wed May 21, 2008 5:58 am

I think there's perhaps a better way to deal with cross-alignment item play, which I agree is a total abomination. Rather than lumping it on poor Indur's card, why don't we make some hazard to deal with the issue?
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Postby Bandobras Took » Wed May 21, 2008 1:01 pm

Because hazards are so easily removed. I tend to prefer Unique resource events to help deal with really bad situations.
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Postby Jambo » Wed May 21, 2008 3:37 pm

I understand, but simply punishing Indur and Indur alone isn't fair when the culprits extend to many other deck types.

There are many ways to do hazards Ben, and they don't have to be of the easily removed long- or permanent-event variety. Why not a short-event? Make it unique and powerful, something to really hurt a deck that relies on getting its item points from cross-alignment cheeze.
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Postby marcos » Wed May 21, 2008 9:08 pm

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Postby Frodo » Thu May 22, 2008 4:29 am

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Postby Vastor Peredhil » Thu May 22, 2008 8:05 am

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Postby Frodo » Thu May 22, 2008 6:56 pm

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Postby Jambo » Fri May 23, 2008 9:02 am

Mainly these are sites that one can get greater and ring items from. The three additional allies are interesting although I would say that Evil Things Lingering would be comparatively easier to play with Indur, being playable at the Under-galleries and Under-courts. On top of being Balrog-specific, the Great Troll is also only playable by the Balrog which could represent a different issue...

We might find that the process of allowing a RW to use Balrog-specific cards and sites is a bigger, more complicated job than first imagined. My guess is it may require more than just an Indur Unleashed to achieve.

There's also the rather critical issue of whether such a thing can even be achieved with GCCG. These cards will be see their greatest play on GCCG and it could be that it's simply impossible to program/code. I can email wigy to find out.

If this is possible and it's an idea people want to pursue then perhaps Indur Unleashed should be replaced in set one and re-introduced when there's a clearer understanding of what we'd need to fully support it?
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Postby Vastor Peredhil » Fri May 23, 2008 9:31 am

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Postby Jambo » Fri May 23, 2008 10:04 am

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Postby Vastor Peredhil » Fri May 23, 2008 10:48 am

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