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Council of Elrond • View topic - Re: Nature's Revenge

Re: Nature's Revenge

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Re: Nature's Revenge

Postby Jambo » Sat May 17, 2008 7:18 pm

How does this work with dead trees as trophies which are actually considered minor items?
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Postby BoderHamster » Sat May 17, 2008 9:25 pm

where is the exact problem...
just because they ALSO count as minor inteams, why can't the card affect them like it is meant to be?
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Postby Frodo » Sun May 18, 2008 6:10 pm

Boder's right; it doesn't mention an MP or kill pile so the trophy comes to life on their shoulders, grabs their heels all zombie-like, and attacks.

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Postby Bandobras Took » Sun May 18, 2008 8:10 pm

Is the trophy discarded after this attack?
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Postby Frodo » Mon May 19, 2008 3:36 am

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Postby Frodo » Mon May 19, 2008 3:44 am

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Postby BoderHamster » Mon May 19, 2008 8:53 am

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Postby Jambo » Mon May 19, 2008 9:40 am

Last edited by Jambo on Mon May 19, 2008 9:43 am, edited 1 time in total.
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Postby Thorsten the Traveller » Mon May 19, 2008 9:42 am

Stone-age did not end because man ran out of rocks.
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Postby Jambo » Mon May 19, 2008 10:15 am

Based on option 4 above, this would read:

Nature's Revenge
Playable on an eliminated Awakened Plant creature that could attack the company. Bring the creature back into play and the creature immediately attacks the company (not counting against the hazard limit). The attack receives +1 strike and chooses defending characters. Place Nature’s Revenge in opponent’s marshalling point pile and he receives 1 marshalling point. Discard the creature if it is not defeated.

This way the card could remain tough. :)
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Postby Thorsten the Traveller » Mon May 19, 2008 10:37 am

Stone-age did not end because man ran out of rocks.
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Postby Jambo » Mon May 19, 2008 10:54 am

That's a good idea Thorsten:

Nature's Revenge
Bring an eliminated Awakened Plant creature into play if it could attack the company (may also be used on a trophy). The creature immediately attacks the company (not counting against the hazard limit) and the attack receives +1 strike, -4 body, and chooses defending characters. If the creature is defeated, place Nature’s Revenge in opponent’s marshalling point pile and he receives 2 marshalling points. Discard Nature’s Revenge and the creature if it is not defeated.
Last edited by Jambo on Mon May 19, 2008 11:41 am, edited 1 time in total.
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Postby Thorsten the Traveller » Mon May 19, 2008 11:18 am

looks good to me!
yes 2@9 chooses is even still better than 2@10 not chooses, therefore if it is deemed too strong, I would go with removing attacker chooses. I understand if you up the mp's that choosing is good, but if you play it after other attacks, you don't need to choose. The reward is big enough for opponent to have a go at it and tap his best guys, that's also worth something, and hey!, a 2@13 Old Man should have the chance to kill Bombur, that's only fair.

what about the trophy bearer clause? It's just that I liked Frodo's comment: if plant is trophy, he suddenly comes alive and strangles the unsuspicious orc! :)
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Postby Jambo » Mon May 19, 2008 11:36 am

I'd also be happy about removing the attacker chooses, but if doing so there may be an argument for not making it worth 2 MPs. The trophy is still an eliminated creature so it would come back to bite. The crf says Returned Beyond All Hope can target creatures still in play as trophies, so the same will be for this.

Edit: I've clarified it can be used on a trophy in the above version.
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Postby Thorsten the Traveller » Mon May 19, 2008 11:46 am

No I meant my suggestion to include a clause that trophy bearer must face a strike.
Since more than half of the time a minion comp. will take the defeated plant as a trophy - covert companies do more cancelling - that kind of is attacker chooses, you know who at least gets a strike. But, mostly it'll be the bigger guys of course that get the trophies, so it comes down to it, do you want attacker chooses for protecting the mp's, or for making a bigger guy tap?
It's still not that easy to defeat a revived plant if attacker chooses is removed, if you have Choking Shadows, it'll be 2x 2@10 at least. Tapping a comp. out is worth 2 mp's I suppose.
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