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Council of Elrond • View topic - know much about u/ F travels in FD

know much about u/ F travels in FD

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know much about u/ F travels in FD

Postby marcos » Tue Apr 15, 2008 12:52 am

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Postby Bandobras Took » Tue Apr 15, 2008 2:21 am

Fair Travels In Free Domains:

I haven't built a Fallen Gandalf Gondor deck yet. To really get use out of that card, you want to be moving in the three-free area as much as possible, and Fallen Gandalf loves doing that.

I Know Much About You:
With the new hazard strategies of Virtual Cards, there's a bit too much anticipation involved. If see you using TNaA, you could be running Nazgul, Men, Orcs, or simply bluffing. Besides, if an opponent's just hit me with a Nameless Thing/Assassin/Baduila, the odds are I'll want to do the same to him by using said hazard/agent rather than discarding it. Unless he's not going to be visiting the appropriate place, in which case I'm not likely to be holding it in my hand, anyway.
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Postby BoderHamster » Tue Apr 15, 2008 5:09 am

Yeah... I ask myself since the beginning why I know much about you was even made...
but until now i thought... there had to be some kind of sense....


the free domain thing... is not that bad i would say... alllthough you normaly only travel through not more than 1...
maybe we should make it bette...
maybe 2 cards per region???
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Postby Jambo » Tue Apr 15, 2008 9:29 am

I Know Much About You would be better if it cancelled the whole hazard. Then it could be used as an Assassin buster. As it is, I imagine it might be more used when playing against non-virtual decks, since cave drakes, cave worms, sellswords would be obvious contenders. The unfortunate thing about it is, if anything, it actually encourages people to think about the most common hazards rather than new strategies...

I have an alternative version:

I Know Much About You V:
Short-event
Playable on a diplomat during the movement/hazard phase whose company is facing a hazard creature attack. Name a hazard card. If your opponent has this card in his hand, he must reveal it to you and you may choose one of three options: the hazard creature is discarded, the hazard creature receives -3 prowess and -1 body, or the revealed card is discarded. Otherwise, your opponent must reveal his hand and the hazard limit is increased by two. Cannot be duplicated on a hazard creature attack.

This card has some interesting permutations. Playing two on consecutive hazard creature attacks will guarantee success on the second as long as your opponent still has a hazard, but then you'll have +2 hazard limit! Should it be diplomat only as above?
Last edited by Jambo on Tue Apr 15, 2008 2:39 pm, edited 1 time in total.
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Postby marcos » Tue Apr 15, 2008 1:09 pm

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Postby Jambo » Tue Apr 15, 2008 1:21 pm

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Postby marcos » Tue Apr 15, 2008 1:35 pm

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Postby Thorsten the Traveller » Tue Apr 15, 2008 2:33 pm

Stone-age did not end because man ran out of rocks.
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Postby Jambo » Tue Apr 15, 2008 2:45 pm

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Postby marcos » Tue Apr 15, 2008 2:47 pm

What about:

"Playable during the movement/ hazard phase if the company has at least 1 [FD] in their site path. Cancel one Hazard effect that would prevent the company to do nothing during the site phase this turn"

Cards affected by it:
darkness made by malice
River
Lost at free domains
Lost at sea

i think this will help a gondor deck pretty much against those annoying lost at free domains...

thoughts?
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Postby Thorsten the Traveller » Tue Apr 15, 2008 2:57 pm

on the other hand, lost in fd is about the only thing you can play on a gondor-deck that has any real effect, and it's easy to defend against it: several companies moving around.
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Postby marcos » Tue Apr 15, 2008 3:00 pm

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Postby Thorsten the Traveller » Tue Apr 15, 2008 3:12 pm

you mean, the basic stock of stuff you get everywhere? :lol:
awakened plants in Minas Tirith? :lol: Treebeard will have to come alone to Aragorn's wedding.
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Postby BoderHamster » Tue Apr 15, 2008 3:24 pm

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Postby marcos » Tue Apr 15, 2008 3:24 pm

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