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Council of Elrond • View topic - The Witch-king Unleashed - suggestion

The Witch-king Unleashed - suggestion

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Postby Thorsten the Traveller » Thu Mar 20, 2008 5:07 pm

Of course there is never enough room in sideboard Marcos, that's called making choices...I'd say 9 mp is a good back-up for some MPs you missed out on. Add a faction and ally, and you're done. If you want to play many dragon factions, then don't play TRT...

Current version of TRT says to tap the card if you move. I made corrections with Joe's file in hand. So the tap per turn version is of the table, right? Otherwise the whole deal would take 8-9 turns, that's way too long anyway. But it can still be duplicated..
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Postby marcos » Thu Mar 20, 2008 5:08 pm

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Postby Thorsten the Traveller » Thu Mar 20, 2008 5:12 pm

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Postby marcos » Thu Mar 20, 2008 5:20 pm

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Postby Jambo » Thu Mar 20, 2008 5:26 pm

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Postby marcos » Thu Mar 20, 2008 5:33 pm

you mean this version:


The Witch-king Unleashed V:

Short event
Playable on The Witch-king as your Ringwraith. You may take Fiery Blade or Morgul Blade from the discard pile to your hand.
Alternatively, playable on The Witch-king as your Ringwraith at any Ruins & Lairs, Shadow-hold, Dark-hold or Darkhaven. You may take a Ringwraith from the sideboard or discard pile and immediately play it as a Ringwraith follower. Additionally, The Iron Crown affects The Witch-king this turn.

???

i was in favor of this one from the beginning, but if the problem is the ammasing of a huge army too quickly, then, the propposed modification is the way to go without modifying the card too much
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Postby Thorsten the Traveller » Thu Mar 20, 2008 6:44 pm

I thought you were referring to an older version that had increased mp value on just one copy of TRT each turn...

Anyway, if we skip the darkhaven playability, then the dangers for a big fast CvCC are also smaller, since then companies at free/border hold are safe from this WK assault. I still think it's the way to go, I like WKU for an active WK, not for TRT or other (perhaps cheezier) follower purpose. Get the WK going fast, immediately, play WKU during site-phase to play an item if the guy is tapped, what could be more logical? Normally a single WK in black rider would not go to Ruins, there's just too many ways to stop the guy from doing stuff.
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Postby marcos » Thu Mar 20, 2008 6:58 pm

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Postby Frodo » Mon May 19, 2008 4:24 am

Gentlemen, did we come to a consensus to strike dark-haven playability from this card? And is everything else okay on it?

I seem to recall Marcos and I figuring out during a game that there was one problem with not allowing darkhaven playabilty, I think it had to do with not being able to play a Black Rider right away on the 1st turn if you want to move immediately... or maybe it was that the number of Riders you'd get wouldn't allow enough DI to control all followers... Marcos, do you remember what this important issue was?

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Postby marcos » Mon May 19, 2008 9:12 pm

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Postby Jambo » Tue May 20, 2008 12:39 pm

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Postby marcos » Tue May 20, 2008 8:03 pm

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Postby Jambo » Tue May 20, 2008 9:18 pm

Ok, marcos convinced me otherwise on this, but perhaps there's a way to encourage the secondary option of the fiery blades more?
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Postby Frodo » Tue May 20, 2008 9:34 pm

Marcos, just to confirm: you're saying that we don't need to remove the dark-haven playability, correct? If so, would it be too strong to say (it probably would be, but I'm just checking): "Playable on The Witch-king as your Ringwraith at any Ruins & Lairs, Shadow-hold, Dark-hold or Darkhaven. You may take two Ringwraiths (one at a Darkhaven) from the sideboard or discard pile and immediately play it as a Ringwraith follower." Was just trying to figure out if there's a way to encourage non-darkhaven squatting.

Jambo's idea is interesting. What about allowing fiery blade playability not as an alternatively, but as an "in addition", but THAT ability can only be used if you "Tap a Ringwraith follower"? Maybe that's too quick... but if we ask for more than one to tap, it limits people who just want the blades and aren't gathering followers.

OH... maybe the extra line could be "in addition, if NOT AT A DARKHAVEN, you may take fiery blade..." This means the WK has to do some traveling to find these blades!

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Postby marcos » Tue May 20, 2008 9:48 pm

Last edited by marcos on Tue May 20, 2008 9:50 pm, edited 1 time in total.
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