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Council of Elrond • View topic - Re Words of Power and Terror

Re Words of Power and Terror

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Re Words of Power and Terror

Postby Jambo » Wed Feb 27, 2008 2:22 pm

Words of Power and Terror V:
Playable on an Orc, Troll, Man, or Mûmak strike if you reveal a Nazgûl from hand. The strike receives +2 prowess. The next Nazgûl attack against the company this turn cannot be cancelled, chooses defending characters, and resulting body checks are +1.

Quick question - does the way the body checks part is written mean that the +1 will also be applicable to failed strikes of the Nazgul, i.e. easier to kill the Nazgul as well as easier to be killed by the Nazgul?
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Postby marcos » Wed Feb 27, 2008 3:45 pm

i'd say yes
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Postby Jambo » Wed Feb 27, 2008 3:46 pm

Yeah, that's what I think too. Do you think this is intended?
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Postby marcos » Wed Feb 27, 2008 4:07 pm

sure, why not, Witchking killed theoden easilly and then eowyn killed Witchking at the books even with his terrorific words...
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Postby Jambo » Wed Feb 27, 2008 8:12 pm

Interesting take on things.

Just in case it's not what was intended, here's the other option:

Words of Power and Terror V:
Playable on an Orc, Troll, Man, or Mûmak strike if you reveal a Nazgûl from your hand. The strike receives +2 prowess. The next Nazgûl attack against the company this turn cannot be cancelled, chooses defending characters, and all body checks resulting from successful strikes are modified by +1.
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Postby Thorsten the Traveller » Wed Feb 27, 2008 8:48 pm

Actually I'm not too thrilled about this card. It creates more combo's between nazgul attacks and other creature strategies, that's fine, and it's nice thematically, but mentioned categories don't need any buffing up, do they? And if it's about the following nazgul, then just make it about the nazgul, I'd say. Not being able to cancel the nazgul and upping the body-check is big already...
two more prowess to one strike, yeah why not?
but I liked the first version better, at least there's some catch :wink:
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Postby marcos » Wed Feb 27, 2008 9:07 pm

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Postby Thorsten the Traveller » Wed Feb 27, 2008 9:24 pm

yeah but the reason is not prowess, or is it? People still want to keep adding prowess to everything, I think that's a dangerous thing to do, then you'd need to up the resources and characters also, look at what Decipher did to LotR, in the end you just get a 50 prowess Sauron...
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Postby marcos » Wed Feb 27, 2008 9:37 pm

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Postby Frodo » Thu Feb 28, 2008 3:17 am

Actually, it was NOT intentional to buff both body checks, but I think that is fine. So let's word it as: "resulting body checks for the Nazgul and character(s) are +1."

I'd like at least a +1 prowess bonus to reflect theme (Nazgul's shriek makes the heroes fight worse against these creatures), but I don't see why we can't go with +2 for now.

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Postby marcos » Thu Feb 28, 2008 11:22 am

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Postby marcos » Fri Feb 29, 2008 1:54 pm

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Postby Jambo » Fri Feb 29, 2008 2:27 pm

Does it matter that this card can interact with virtual version of The Nazgul are Abroad, in that 3 copies of it could be placed underneath TNaA straight from the sideboard?
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Postby marcos » Fri Feb 29, 2008 2:35 pm

what's wrong with this? i think that words of power and terror is more a booster for other type of creatures than a helper for a nazgul itself... Nazguls are still hard to be keyed, so i guess there won't be much problem with that
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Postby Jambo » Fri Feb 29, 2008 2:43 pm

Yes, my point was not related to the Nazgul hazard strat, but rather other creature strats having 3 copies stashed under a TNaA.
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