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Council of Elrond • View topic - Final Fixes and Tweaks for Virtual Set #1

Final Fixes and Tweaks for Virtual Set #1

Where the Virtual Boyz plan their latest capers

Moderator: Virtual Card Development

Postby Thorsten the Traveller » Wed Jun 10, 2009 8:54 am

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Postby marcos » Wed Jun 10, 2009 12:19 pm

i like the picture, and i'm against adding more stuff to vc1 cards wich have proven to be good enough and have a lot of text cramped already
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Postby Bandobras Took » Wed Jun 10, 2009 1:29 pm

Great picture!
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Postby Bandobras Took » Thu Jun 11, 2009 2:07 am

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Postby Frodo » Sat Jun 13, 2009 2:23 am

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Postby Ringbearer » Sat Jun 13, 2009 1:02 pm

"I used to roll the dice, feel the fear in my enemies eyes."
- Coldplay, Viva la Vida.

Gaming is life, the rest is just dice rolls.
- John Kovalic, Dork Tower
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Postby Bandobras Took » Sat Jun 13, 2009 1:28 pm

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Postby Frodo » Fri Jun 19, 2009 12:55 am

I looked over the Vset pdf. Here are the last few text concerns I could find. Don't worry, none of these have to do with adding more text--quite the contrary, I want them to make more sense, more quickly.

First of the Order
The "mathspeak" version of this card was too strange. Currently, First of the Order reads:

Playable on Saruman during the organization phase.
Tap First of the Order to give +2 to a corruption check
for a character in Saruman’s company (except Saruman)
bearing a ring or Palantir. You may discard this card to
give hero Saruman +2 to a corruption check from a spell
or while bearing a ring or Palantir. You may discard this
card and a character in fallen Saruman’s company to
prevent fallen Saruman from being eliminated by a
corruption check. Cannot be duplicated.

I suggest changing the wording to:
Playable on Saruman during the organization phase.
Tap First of the Order to give +2 to a corruption check
for a character in Saruman’s company (except Saruman) bearing a ring
or Palantir.
Hero Saruman only. Discard this card to give Saruman +2 to a
corruption check from a spell or while bearing a ring or Palantir.
Fallen Saruman only. Discard this card and a character in Saruman’s
company to prevent him from being eliminated by a
corruption check. Cannot be duplicated.

It still seems rather lengthy. The only other possibility I could think of was:

Playable on Saruman during the organization phase.
Tap First of the Order to give +2 to a corruption check
for a character in Saruman’s company bearing a ring
or Palantir. If Saruman is chosen, discard this card instead of tapping).
Fallen Saruman only. Discard this card and a character in Saruman’s
company to prevent him from being eliminated by a
corruption check. Cannot be duplicated.

Adunaphel Unleashed
I believe this should say "non-avatar" rather than "non-Wizard" for whom she can target, just to keep it broader.

Morannon
Change “(ignore effects forcing them to do nothing)” to “ignore effects forcing company to do nothing).”

Finally, Konrad clarified what exactly counts as a target for the purpose of Nazgul Are Abroad and Half an Eye, but his clarification only showed that players are going to have to do way to much work to figure out how these 2 cards work. So I propose simplifying these clauses.

The Nazgul Are Abroad and Half an Eye Open


Current: "Once per movement/hazard phase, a
hazard played that targets a Nazgûl creature increases the
hazard limit by one." and "Twice per turn, a hazard played that targets a unique Dragon increases the hazard limit by one."

We could instead say something like: "Once per turn, a hazard placed with this card does not count against the hazard limit," for TNAA. But it is not such a great solution, especially on Half, because it allows for the playing of hazards like the drake-reserving hazard for free. Instead, I think a more creative solution that is still relatively simple to understand would be to say:

"Once per turn, a hazard played from this card during a Nazgul attack does
not count against the hazard limit," and

"Twice per turn, a hazard played from this card during a unique Dragon attack does not count against the hazard limit."

If we agree that this mechanic is understandable, it would accomplish what we want--bolstering attack hazards--while limiting potential abuse (you would at least need to get off an attack to benefit from playing hazs for free).

That's it for the cards--

Frodo
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Postby Frodo » Fri Jun 19, 2009 12:57 am

I figured out a way to create set expansion symbols, using a rough silhouette of the backpack-carrying Bilbo that is in the blue image Thorsen uploaded which will be our VSet 1 cover art.

I attached a jpg illustrating these symbols on a card to this post. Do we think this is a nice idea, or does it really add nothing? If you like it, which is better: the left one that has white border around the image, or the right one with no white border? I can resize them too, of course.

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Postby Bandobras Took » Fri Jun 19, 2009 3:48 am

No white border. Love the rephrasing work. All around thumbs up from me! [-me_wh-]

(That was the closest I could get to a thumbs up. ;) )
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Postby Thorsten the Traveller » Fri Jun 19, 2009 8:45 am

High Five! :D
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Postby Ringbearer » Fri Jun 19, 2009 10:23 am

"I used to roll the dice, feel the fear in my enemies eyes."
- Coldplay, Viva la Vida.

Gaming is life, the rest is just dice rolls.
- John Kovalic, Dork Tower
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Postby marcos » Fri Jun 19, 2009 12:50 pm

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Postby Frodo » Wed Jun 24, 2009 12:35 am

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Postby marcos » Wed Jun 24, 2009 12:43 am

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