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Council of Elrond • View topic - (v) Fortress of Isen

(v) Fortress of Isen

Moderator: VC Admins

(v) Fortress of Isen

Postby Ringbearer » Mon Apr 21, 2008 3:56 pm

Fortress of Isen
Stage resource.
Saruman Specific.
Sp: 3
Mp (-2)
Unique. Playable on Isengard. If played as a starting stage resource, your starting company begins the game at Isengard.
Isengard is protected and never leaves play. Tap this card if no character is at Isengard, when tapped this card never untaps and gives -2 MP. Other players may not use Isengard as a wizardhaven.



The idea of this card is to help out the greatest problem White Hand decks have: to get Isengard protected. It makes Isengard protected from the start, but at a cost. If Isengard is undefended, the player suffers a penalty.

Edited to remarks.
Last edited by Ringbearer on Tue Apr 22, 2008 3:39 pm, edited 1 time in total.
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Postby Bandobras Took » Mon Apr 21, 2008 4:33 pm

That's an extremely interesting idea. Being able to start a company at the Gap of Isen would open up more of the map to Fallen Saruman than any other FW player except potentially Fallen Gandalf. Personally, even with a potential -2 MPs, I'd keep it at 3 stage points and specifcally allow it to be your Starting Stage card.
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Postby marcos » Mon Apr 21, 2008 10:01 pm

agree with ben
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Postby BoderHamster » Tue Apr 22, 2008 2:50 pm

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Postby Ringbearer » Tue Apr 22, 2008 3:38 pm

"I used to roll the dice, feel the fear in my enemies eyes."
- Coldplay, Viva la Vida.

Gaming is life, the rest is just dice rolls.
- John Kovalic, Dork Tower
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Postby BoderHamster » Tue Apr 22, 2008 4:34 pm

oh I didn't spot: saruman specific
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Postby Thorsten the Traveller » Sun May 03, 2009 4:11 pm

Stone-age did not end because man ran out of rocks.
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Postby BoderHamster » Sun May 03, 2009 4:56 pm

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Postby Bandobras Took » Sun May 03, 2009 11:34 pm

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Postby Thorsten the Traveller » Mon May 04, 2009 6:36 am

the card itself doesn't mention anything about the rule specifically, allowing such a play, it merely says: If played as a starting stage....

hidden havening White Towers should not be legal for FW's, I think that's pathetic.

tons of haven options? depends on the deck you're making, which is my point, if you plan to travel south to gondor/mordor, you are happy you can move to Isengard first turn safely, like a normal hero/minion would move to lorien/carn dum....because you can't start with your Chambers or Mischief or Hidden Haven there, can you? The difference with Rhosgobel is that you know upfront you can't use it (as non rada). If you know upfront you can't use Isengard, then the number of havens for fw's is actually pretty thin: 1.

What if you both play Saruman but you don't play this card as starting stage and opponent does?....

maybe boder is right and we should allow at least a FW company to enter Isengard haven, as a fellow badbeard, Saruman welcomes his fallen brethren
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!!

Postby BoderHamster » Mon May 04, 2009 7:34 am

By the way.... Is there a reason why it should be uniqu anyway???

YEAh i don't see where the point is of forbidding the site...
also from a flavour perspective....

why shouldn't saruman wellcome his fellow wizards in isengard like torsten said?

maybe we could make some kind of clause that Isengard becomes forbidden as a haven for you opponent, when you reach a speific number of stage points.... that would seem thematicly right...
like you have gone to far and now isengard is a ruin for other fallen wizards!!! because you don't wellcome them...
maybe then there also could be an extra auto attack at a second threshhold... like this:

Fortress of Isen
Stage resource.
Saruman Specific.
Sp: 3
Mp (-2)
Cannot be duplicated. Playable on Isengard. If played as a starting stage resource, your starting company begins the game at Isengard.
Isengard is protected and never leaves play. Tap this card if no character is at Isengard, when tapped this card never untaps and gives -2 MP.
If you have 7 or more Stage points other fallen wizard players must use the hero site card for Isendgard.
If you have 14 or more Stage points Isengard gets an additional automatic attack: Half-Orcs with 3@10

[an alternative could be that we make the auto attack depend on the play of another card... Strident Spawn would be a greath idear...
I mean the card that allows the play of half-orcs at isengard...
- would seem thematic to me that isengard then gets an auto attack.]
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Postby marcos » Mon May 04, 2009 12:35 pm

i like boder's idea. something along this lines:

Fortress of Isen
Stage resource.
Saruman Specific.
Sp: 3
Mp (-2)
Playable on Isengard. If played as a starting stage resource, your starting company begins the game at Isengard.
Isengard is protected and never leaves play. Tap this card if no character is at Isengard, when tapped this card never untaps and gives -2 MP.
If you have 7 or more Stage points other fallen wizard players must use the hero site card for Isendgard.
If you have Strident Spawn in play, Isengard gains an additional automatic attack: Half-Orcs with 3 strikes 10 prowess.
Cannot be duplicated.
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Postby Bandobras Took » Mon May 04, 2009 1:07 pm

I like marcos' version.
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Postby BoderHamster » Mon May 04, 2009 2:19 pm

yeah... macros new version and mine are the same....
macros is now just properly worded....!

we should reserve that card for V2
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Postby marcos » Mon May 04, 2009 2:29 pm

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