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Council of Elrond • View topic - Gavin's Thoughts

Gavin's Thoughts

Moderator: Thorsten the Traveller

Gavin's Thoughts

Postby the Jabberwock » Tue Sep 13, 2016 7:51 pm

Hello friends,

I feel that a new CoE is necessary for the oversight of meccg leading into the future. I believe each council member should have an area of interest which he is passionate about. If each member works on something which interests him, it will help to prevent members from dropping off and the council falling dormant again.
For some members, this will mean working on event organizing (LURE, Worlds, other tournaments and gatherings, etc.) For other members, this might mean developing and supporting Dream Cards. For still other members, something else entirely.
For me personally, I am interested in items which I feel will benefit and encourage newcomers to join this great game and community. Specifically, my passion is for addressing the rules quagmire which new players get stuck in, and also for taking web based initiatives which support meccg.

As such, my personal agenda items for the new council are:

RULES:

1) Poll the community to find out which current rules are unclear, contradictory, and/or otherwise causing conflict with the game. Once this data is obtained, have the council vote on whether or not to make errata adressing such rules.

2) Complete some form of a universal rules document which is easy to use and reference during game play (thanks to Bandobras for starting this effort!) This will greatly help in encouraging newcomers to take interest in this great game without having to battle all of the confusion surrounding the rules from the get-go. This document will be maintained and kept up to date.

WEBSITE:

1) Update and maintain a current web page which will be full of resources for new and old players alike. A central, online hub for all meccg activity which will be easy to find for those seeking out meccg online.

2) Create an online (easily viewable to casual surfers) graphic spoiler of all of the cards in meccg. This will be great as a way to create interest for newcomers as well as a handy online reference for all.

3) Maintain an updated textual spoiler document which contains all cards in written format accompanied by their most current errata.

I am volunteering to be a part of this effort going forward and I have the passion and vision to contribute. I expect progress to be slow and not take place overnight, but I feel slow and steady progress is much better than no progress. I believe that if a new council is not elected with members who wish to actively oversee and support meccg, then the game will slowly diminish and depart in the future.

Thanks to all for your consideraton.

Warmest Regards,

Gavin
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Re: What's this?

Postby kober » Tue Sep 13, 2016 10:01 pm

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Re: What's this?

Postby Logain » Wed Sep 14, 2016 7:20 am

Hello

I'm in for a big rules cleaning. The game design was about travelling and facing dangers, but now it is avoided with so many cards that simply untap characters during move phase, or for the worse ones during the site phase which also make players go for squatting decks. Many cards (like We Have Come To Kill) do not have the effect they were intended for, because of rules lawyers winning against game design, others are bad designs. Even kill points make creatures strategies dormant, players prefer to put detainment creatures in their decks. The game changed a lot, and not for the best i feel.

We can indeed vote for the work that has been done by some here, or even further go into a second edition. This is the choice i made, and to avoid mixing with the game i prepare a First Age setting. I need playtesters to discuss some options i took, to finish the design, and to play. Rules and cards are on svn.
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Re: What's this?

Postby the Jabberwock » Wed Sep 14, 2016 6:51 pm

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Re: What's this?

Postby the Jabberwock » Wed Sep 14, 2016 7:07 pm

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Re: What's this?

Postby kober » Thu Sep 15, 2016 3:21 am

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Re: What's this?

Postby the Jabberwock » Fri Sep 16, 2016 6:20 am

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Re: Gavin's Thoughts

Postby panotxa » Mon Sep 26, 2016 6:31 am

Hi folks,

To my mind, fixing some rules and getting official clarifications/interpretations is what I want the most from the new CoE to do. Besides the inactivity of the last years, I like the way things have been done until now, trying to keep ICE controlled chaos but fixing things little by little (one example of this is when CoE ruled about automatic attacks and cards like ruse, etc. on 2012).

I don’t like the idea of re-writing the rules because we can lose the game’s unique flavor in the way, but having an updated Universal Rules doc and fixing some things will improve the game, helping most of the current players and making things attractive for future ones.

On this matter, maybe a good beginning would be talking with Bandobras Took and Konrad Klar, maybe the most active fellows in the rules forum section and creating a poll asking for the most overpowered cards in the game, because is a thing that everybody (despite their experience) can answer and may show evidence on what to fix.

I’ll root for you and for everybody who wants to do things this way.

Cheers,

Toni
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Re: Gavin's Thoughts

Postby thorondor » Mon Sep 26, 2016 6:53 pm

i agree with Toni.
i think a complete rewrite of the rules would end in a different game, maybe a better one, still different.

is see this complete rewrite done mostly in the Dream Card project. this already is a different game, and there are no boundaries to change things.
but that doesnt mean that MECCG (as we know it) doesnt need some sort of treatment. i am all in for clarifications and errata. i would very much like to see a strong NetRep team, that is addressing the flaws of the rules and of certain cards, and then fixing it. we already started to open the Official Errata list and added a few bits a few years ago. more of it is necessarry, and the COE needs to be the governing body (that means a functional homepage where players can find the official up to date Errata & Clarifications list.

another important task of the COE is maintaining a platform for MECCG players. we have the forum here (whic could need a little bit attention by an expert) and there is the Homepage, but this one is in need of a big overhaul.
also important: a public voice for MECCG. this sort of Newsletter i am sending out now and then is definately not enough. the COE deserves more, respectivly its own emailaddress and mail system (and i deserve less work, cause sending out these messages is always a nightmare ...)

then, i see the COE responsible for international Championship tournaments. at least if there is still demand of it by the players.
in a coule of days we are going to have Worlds in Switzerland. i dont think we will be 20 players. to call this a "big" tournament is justified by its tradition, definately not by the number of players attending. so maybe one day the COE decides that Worlds is a relic from the past and calls it quit. i dont think it would affect the MECCG community very much.
events like Lure, Les Havres Gris, Polish Nationals, Marc´s annual event in Barcelona will stay around, US players are meeting at the usual gaming conventions. thats robably more important and attrctivew to the MECCG community.

finally some thoughts about the COE itself: in the past we had elections each year, later biannually. but it wasnt a real election in the end: we had to ask (push, convince) players to volunteer to become a COE member. the goal was to have 10 candidates for 9 seats, so that the facadery of an election could be held up. no wonder the COE fell dormant soon after. also, the invitation to vote went out to at least 2000 people, returning votes have been about 20-30 (the votes of the candidates included).
i would like to propose some drastic measures here: lets do away with all this voting stuff. those who are willing to be engaged for MECCG are welcome to do so. they can still call themselves COE. actually thats how it worked for the past few years anyway. in addition lets have a group of rules wizards, that form the NetRep team.

my 2 cents for now ...
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Re: Gavin's Thoughts

Postby Bandobras Took » Mon Sep 26, 2016 10:05 pm

I'll add a slight footnote:

After Mikko, for want of a better expression, threw a fit about the URD, I had hoped that it would at least continue to be maintained and updated as flaws were found.

Unfortunately, giving the URD to the NetRep seems to mean that it has joined that vast number of things that have been relegated to the dust heap.

And I'll leave that there before the NetRep discussion board gets hidden again.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards .
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Re: Gavin's Thoughts

Postby thedarkness » Sat Dec 10, 2016 11:01 pm

Hello,

I am new here, but I have a couple of requests for the individuals that work here to keep the game alive.

1. A comprehensive YouTube video on the basics of the game could potentially attract new players.
2. Searchable card database with updated errata for all cards.
3. Entry level deck listings so that new players can engage with the game at a beginner level.

Thank you!

George
“The world is indeed full of peril and in it there are many dark places.” - LOTR
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Re: Gavin's Thoughts

Postby the Jabberwock » Sun Dec 11, 2016 6:27 am

George,

Welcome and thanks for posting!

1. Excellent idea! I will add this to my list.

2. Very important I agree and something already on my agenda list.

3. I believe Wolfgang is currently working on this but I will double check.

All are excellent ideas! Thanks for sharing!

Regards,

Gavin


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Re: Gavin's Thoughts

Postby thorondor » Sun Dec 11, 2016 9:27 pm

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Re: Gavin's Thoughts

Postby thedarkness » Mon Dec 12, 2016 12:02 am

“The world is indeed full of peril and in it there are many dark places.” - LOTR
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Re: Gavin's Thoughts

Postby Logain » Mon Dec 12, 2016 9:32 am

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